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What Spells give the DM the most headache...
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<blockquote data-quote="fourthmensch" data-source="post: 1435232" data-attributes="member: 16723"><p>That's a good point. But neither blaming the DMs nor designers is necessary; I think there is a middle ground between the two. </p><p> </p><p> At high levels there are bound to be spells that leap out and surprise a DM, especially when they are used by creative players (if I had a nickel for every time... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). However, there are certain spells whose ramifications, at least the basic ones, seem obvious. A DM should simply not ever count on his PCs going on a lengthy wilderness trek to get from point A to point B if they are 9th+ level. They will want to teleport to their destination, and planning the sessions otherwise (without good plot reasons, of which there could easily be many) is pretty much setting yourself up for frustration. </p><p> </p><p> Its things like this that people are referring to when they say that DMs have to plan games for high-level parties differently than they would for low-level. I wouldn't go so far as to say it is poor DMing (I'm on that high-level learning curve now, myself, and still making bone-headed mistakes by the week), but I <em>do </em>think that it is better, in the long run, to adopt a more flexible style than to blame the system.</p></blockquote><p></p>
[QUOTE="fourthmensch, post: 1435232, member: 16723"] That's a good point. But neither blaming the DMs nor designers is necessary; I think there is a middle ground between the two. At high levels there are bound to be spells that leap out and surprise a DM, especially when they are used by creative players (if I had a nickel for every time... :)). However, there are certain spells whose ramifications, at least the basic ones, seem obvious. A DM should simply not ever count on his PCs going on a lengthy wilderness trek to get from point A to point B if they are 9th+ level. They will want to teleport to their destination, and planning the sessions otherwise (without good plot reasons, of which there could easily be many) is pretty much setting yourself up for frustration. Its things like this that people are referring to when they say that DMs have to plan games for high-level parties differently than they would for low-level. I wouldn't go so far as to say it is poor DMing (I'm on that high-level learning curve now, myself, and still making bone-headed mistakes by the week), but I [i]do [/i]think that it is better, in the long run, to adopt a more flexible style than to blame the system. [/QUOTE]
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