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What Spells give the DM the most headache...
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<blockquote data-quote="jasamcarl" data-source="post: 1438068" data-attributes="member: 1251"><p>I'd be curious to know what you mean by 'challenge'. If you are referring to combat challenge, you would be touching on a reasonable subject. </p><p></p><p>If you are referring to the type of stupid dm railroading and arbitrary 'mystery' that are easily pulled off at low-levels, then i think that you missed the target; there is rarely if any challenge in those scenarios because its always the dm who determines how things are resolved, either through whim or his peculiar interpretation of the pc's actions and their ramifications.</p><p></p><p>It isn't that difficult to come up with plothooks that don't reveal themselves immediatly even at high levels. The first step is to require the use of all those divinations teleports and the like. The second is to string the information that can be gleaned into a coherent plot. The same 'mystery' ensues and nothing is really lost, though the dm generally has to be more creative and 'think bigger'. There is inherently fudging even in this, but atleast the pcs are given some tools to effect the plot and aren't reduced to passive morons.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 1438068, member: 1251"] I'd be curious to know what you mean by 'challenge'. If you are referring to combat challenge, you would be touching on a reasonable subject. If you are referring to the type of stupid dm railroading and arbitrary 'mystery' that are easily pulled off at low-levels, then i think that you missed the target; there is rarely if any challenge in those scenarios because its always the dm who determines how things are resolved, either through whim or his peculiar interpretation of the pc's actions and their ramifications. It isn't that difficult to come up with plothooks that don't reveal themselves immediatly even at high levels. The first step is to require the use of all those divinations teleports and the like. The second is to string the information that can be gleaned into a coherent plot. The same 'mystery' ensues and nothing is really lost, though the dm generally has to be more creative and 'think bigger'. There is inherently fudging even in this, but atleast the pcs are given some tools to effect the plot and aren't reduced to passive morons. [/QUOTE]
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