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What Spells give the DM the most headache...
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1464628" data-attributes="member: 16936"><p>I feel creeping horror about the spell <em>Divination</em>, just because it always seems to come up right when I'm not feeling up to the challenge of inventing a good answer for it.</p><p></p><p>I'm utterly appalled by <em>Feeblemind</em>. Holy crap, that spell is so completely evil, I'm ashamed that it was my wizard's first pick for 5th level spells. If it had a duration or was curable by less than a 6th level spell, I don't think it would terrify me so much, even with the added penalty for arcane casters. Ugh.</p><p></p><p>And while it's not a thoroughly disgusting spell, I'm going to bet that my current GM is beginning to hate me for using the 3rd level spell <em>Chains of Binding</em> out of Relics and Rituals 2. If the target fails a Ref save, he gets rocked for lvl*d6 damage (max 10D6) and is grappled for a round per level by nasty 20+ Str hooked chains. Of all the bad guys that spell has been cast on who failed the save, only one didn't die in them, and that's just because he was an ogre mage and <em>Gaseous Form</em>ed his ass out of it. But all the rest, even the hasted undead mage who nearly got a TPK in the first round, were shut down permanently by this spell. </p><p></p><p>I'm waiting for him to unleash the onslaught of Escape Artist-using mega-grapplers in an attempt to get me to stop using the spell so much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--</p><p>before feeblemind came along, chains of binding was my main mage-killer spell</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1464628, member: 16936"] I feel creeping horror about the spell [i]Divination[/i], just because it always seems to come up right when I'm not feeling up to the challenge of inventing a good answer for it. I'm utterly appalled by [i]Feeblemind[/i]. Holy crap, that spell is so completely evil, I'm ashamed that it was my wizard's first pick for 5th level spells. If it had a duration or was curable by less than a 6th level spell, I don't think it would terrify me so much, even with the added penalty for arcane casters. Ugh. And while it's not a thoroughly disgusting spell, I'm going to bet that my current GM is beginning to hate me for using the 3rd level spell [i]Chains of Binding[/i] out of Relics and Rituals 2. If the target fails a Ref save, he gets rocked for lvl*d6 damage (max 10D6) and is grappled for a round per level by nasty 20+ Str hooked chains. Of all the bad guys that spell has been cast on who failed the save, only one didn't die in them, and that's just because he was an ogre mage and [i]Gaseous Form[/i]ed his ass out of it. But all the rest, even the hasted undead mage who nearly got a TPK in the first round, were shut down permanently by this spell. I'm waiting for him to unleash the onslaught of Escape Artist-using mega-grapplers in an attempt to get me to stop using the spell so much. ;) -- before feeblemind came along, chains of binding was my main mage-killer spell ryan [/QUOTE]
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