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What spells got the greatest buff from 3e to 5e?
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<blockquote data-quote="WarHawke" data-source="post: 6389941" data-attributes="member: 6780265"><p>Magic Missile doesn't scale in 5e? I could have sworn it did (not having my PHB in front of me). You are able to split the missiles (you get 3 of them to start) to hit multiple or the same target.</p><p></p><p></p><p>Yes, Clone is way way way better in 5e. Instead of Reincarnate all the time (poor man's immortality), now you can clone. However, the true question is... can you clone a clone and if so, how many times? Or do you clone yourself once, then stasis your body and chop it up into 1" cube chunks for more clones? Wow... that spell is so OP.</p><p></p><p>Shield is awesome. Level 18 wizard until it gets some outstanding overusage (unlimited level 1 castings for 2 spells). </p><p></p><p>Find Steed. Great spell for Bards and Paladins or Wish users. A horse that never dies, and can look like pretty much anything you want. Plus Telepathy within a mile radius and it has a minimum of 6 int and understands one language that you know. What???? </p><p></p><p>Guidance... cantrip is... basically +d4 to a single die roll. and can be used every round. </p><p></p><p>Polymorph, wildshape, shapechange.... Have 100 HP in your new form and lost 90 hp? Cancel the spell and now you have your HP before you changed.</p><p></p><p>Detect Magic... Ritual... no more need to waste a spell slot memorizing it. Ever.</p><p></p><p>Find Familiar... No negatives, it is the same familiar when it "dies" you just re-summon it (for 10 gold) and change it's body type. Scouting? Bird. Going underwater? Octopus... and it has telepathy within 100 Feet. Going on land with that octopus? Dismiss it in its OWN pocket dimension until you summon it back.</p><p></p><p></p><p>The downside? Other than Mage Armor and Shield (which is not a buff) there isn't much in the way of protecting the wizard/sorcerer with spells that boost AC. You need to use spells like Blur, Bane, Mirror Image, etc.</p></blockquote><p></p>
[QUOTE="WarHawke, post: 6389941, member: 6780265"] Magic Missile doesn't scale in 5e? I could have sworn it did (not having my PHB in front of me). You are able to split the missiles (you get 3 of them to start) to hit multiple or the same target. Yes, Clone is way way way better in 5e. Instead of Reincarnate all the time (poor man's immortality), now you can clone. However, the true question is... can you clone a clone and if so, how many times? Or do you clone yourself once, then stasis your body and chop it up into 1" cube chunks for more clones? Wow... that spell is so OP. Shield is awesome. Level 18 wizard until it gets some outstanding overusage (unlimited level 1 castings for 2 spells). Find Steed. Great spell for Bards and Paladins or Wish users. A horse that never dies, and can look like pretty much anything you want. Plus Telepathy within a mile radius and it has a minimum of 6 int and understands one language that you know. What???? Guidance... cantrip is... basically +d4 to a single die roll. and can be used every round. Polymorph, wildshape, shapechange.... Have 100 HP in your new form and lost 90 hp? Cancel the spell and now you have your HP before you changed. Detect Magic... Ritual... no more need to waste a spell slot memorizing it. Ever. Find Familiar... No negatives, it is the same familiar when it "dies" you just re-summon it (for 10 gold) and change it's body type. Scouting? Bird. Going underwater? Octopus... and it has telepathy within 100 Feet. Going on land with that octopus? Dismiss it in its OWN pocket dimension until you summon it back. The downside? Other than Mage Armor and Shield (which is not a buff) there isn't much in the way of protecting the wizard/sorcerer with spells that boost AC. You need to use spells like Blur, Bane, Mirror Image, etc. [/QUOTE]
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What spells got the greatest buff from 3e to 5e?
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