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General Tabletop Discussion
*Pathfinder & Starfinder
What spells need to be simplified?
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<blockquote data-quote="Jack Simth" data-source="post: 3075111" data-attributes="member: 29252"><p>Much of that is a matter of streamlining - if you're going to be doing a fair amount of summoning, print up your critters on index cards beforehand, ready to go, with all the modifiers you're putting in through feats and class abilities. At the table, you just summon and flip to the appropriet card.</p><p></p><p>Reincarnate just needs clarification - there's a lot of things that aren't listed, either way - such things as level adjustment, changing age categories, et cetera.</p><p></p><p>Mirror Image: At the casting, he could have cast Scorching Ray, instead, and had to roll an attack roll and 4d6 damage. Instead, the Sor/Wiz rolled up the number of images. Now everyone has a curious miss chance. Compare to Blur. It's a more interesting version. As long as the player doesn't try to get cute with Mirror Image (e.g., getting the images in a line, running in four different directions, et cetera) it's not really a problem - just one more die to roll for the attacker, same as for Blur or Displacement. </p><p></p><p>Web, Entangle, and Grease? Meh. They're hardly show-stoppers, but they are interesting spells. </p><p></p><p>The Planar Binding line? Treat much like Summon Monster. It's the caster pulling things off - done properly (take 10 on the Calling Diagram, Magic Circle Against [Alignment], Dimensional Anchor, Dismissal available, then the actual Planar Binding spell) it's a single Will save, followed by a Charisma check once per day. Compare to Fireball at comperable levels - reflex saves all around, SR penetration checks all around, and rolling of all the damage. </p><p></p><p>Arcane Sight? Well, yeah, but that's not much of an issue - assume he takes 10 on his Spellcraft in most situations - Okay, so that guy has X, Y, and Z schools at A, B, and C strengths. Oh, Transmutation on the door! And so on. A Rogue actively searching for traps is more of an issue.</p><p></p><p>Most of it's just a familiarity issue. Require the caster to know it cold, and have it on hand to look up if you get suspicious.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3075111, member: 29252"] Much of that is a matter of streamlining - if you're going to be doing a fair amount of summoning, print up your critters on index cards beforehand, ready to go, with all the modifiers you're putting in through feats and class abilities. At the table, you just summon and flip to the appropriet card. Reincarnate just needs clarification - there's a lot of things that aren't listed, either way - such things as level adjustment, changing age categories, et cetera. Mirror Image: At the casting, he could have cast Scorching Ray, instead, and had to roll an attack roll and 4d6 damage. Instead, the Sor/Wiz rolled up the number of images. Now everyone has a curious miss chance. Compare to Blur. It's a more interesting version. As long as the player doesn't try to get cute with Mirror Image (e.g., getting the images in a line, running in four different directions, et cetera) it's not really a problem - just one more die to roll for the attacker, same as for Blur or Displacement. Web, Entangle, and Grease? Meh. They're hardly show-stoppers, but they are interesting spells. The Planar Binding line? Treat much like Summon Monster. It's the caster pulling things off - done properly (take 10 on the Calling Diagram, Magic Circle Against [Alignment], Dimensional Anchor, Dismissal available, then the actual Planar Binding spell) it's a single Will save, followed by a Charisma check once per day. Compare to Fireball at comperable levels - reflex saves all around, SR penetration checks all around, and rolling of all the damage. Arcane Sight? Well, yeah, but that's not much of an issue - assume he takes 10 on his Spellcraft in most situations - Okay, so that guy has X, Y, and Z schools at A, B, and C strengths. Oh, Transmutation on the door! And so on. A Rogue actively searching for traps is more of an issue. Most of it's just a familiarity issue. Require the caster to know it cold, and have it on hand to look up if you get suspicious. [/QUOTE]
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What spells need to be simplified?
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