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What spells should be on the rangers list?
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<blockquote data-quote="Corinnguard" data-source="post: 9753085" data-attributes="member: 7033886"><p>I am guessing that Laser Llama borrowed this class feature when he was designing his version of the Ranger class back in 2022. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><h3>Ranger's Quarry</h3><p>You focus your senses to hunt as a predator of the wild. Also at 2nd level, you can use a bonus action to mark one creature you can see as your Quarry, gaining the benefits below:</p><p></p><ul> <li data-xf-list-type="ul">Whenever you damage it with an attack, you deal bonus damage equal to a roll of your Quarry Die, which is a d4.</li> <li data-xf-list-type="ul">Whenever you make an ability check to track or locate it, you can add one roll of your Quarry Die to your d20 roll.<br /> </li> </ul><p>These benefits last for 1 hour but end early if your Quarry is slain or if you mark another creature as your Quarry. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. When you have no uses left, you can expend a spell slot to use this feature again.</p><p></p><p>When you reach 6th, 10th, 14th, and 18th levels in this class, both the duration of Ranger's Quarry and the size of your Quarry Die increase, as indicated in the Ranger table.</p><p></p><p>He even has a couple of Knacks that rely on his Ranger's Quarry ability:</p><h4>Slayer I</h4><p><em>Prerequisite: 3rd-level Ranger</em></p><p>When you hit a creature with a weapon attack you can mark it as your Quarry as part of the attack, applying your Quarry damage bonus and other benefits to the damage roll.</p><h4>Slayer II</h4><p><em>Prerequisite: 6th-level Ranger, Slayer I</em></p><p>Your tracking abilities have become supernaturally accurate. You can mark a creature as your Quarry by studying signs of its passing, such as tracks, that were left within 24 hours.</p><p></p><p>Moreover, whenever you make a Wisdom (Perception) or a Wisdom (Survival) check to locate or track your Quarry, you can treat a roll of 7 or lower on the d20 as an 8.</p><h4>Slayer III</h4><p><em>Prerequisite: 14th-level Ranger, Slayer I, II</em></p><p>When you hit a Quarry with a weapon attack, you can force it to make a Constitution saving throw against your Spell save DC. On a failed save, it is blinded, cannot speak, deafened, or restrained (your choice) until the start of your next turn. You can only use this feature on your Quarry once per turn.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9753085, member: 7033886"] I am guessing that Laser Llama borrowed this class feature when he was designing his version of the Ranger class back in 2022. :) [HEADING=2]Ranger's Quarry[/HEADING] You focus your senses to hunt as a predator of the wild. Also at 2nd level, you can use a bonus action to mark one creature you can see as your Quarry, gaining the benefits below: [LIST] [*]Whenever you damage it with an attack, you deal bonus damage equal to a roll of your Quarry Die, which is a d4. [*]Whenever you make an ability check to track or locate it, you can add one roll of your Quarry Die to your d20 roll. [/LIST] These benefits last for 1 hour but end early if your Quarry is slain or if you mark another creature as your Quarry. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. When you have no uses left, you can expend a spell slot to use this feature again. When you reach 6th, 10th, 14th, and 18th levels in this class, both the duration of Ranger's Quarry and the size of your Quarry Die increase, as indicated in the Ranger table. He even has a couple of Knacks that rely on his Ranger's Quarry ability: [HEADING=3]Slayer I[/HEADING] [I]Prerequisite: 3rd-level Ranger[/I] When you hit a creature with a weapon attack you can mark it as your Quarry as part of the attack, applying your Quarry damage bonus and other benefits to the damage roll. [HEADING=3]Slayer II[/HEADING] [I]Prerequisite: 6th-level Ranger, Slayer I[/I] Your tracking abilities have become supernaturally accurate. You can mark a creature as your Quarry by studying signs of its passing, such as tracks, that were left within 24 hours. Moreover, whenever you make a Wisdom (Perception) or a Wisdom (Survival) check to locate or track your Quarry, you can treat a roll of 7 or lower on the d20 as an 8. [HEADING=3]Slayer III[/HEADING] [I]Prerequisite: 14th-level Ranger, Slayer I, II[/I] When you hit a Quarry with a weapon attack, you can force it to make a Constitution saving throw against your Spell save DC. On a failed save, it is blinded, cannot speak, deafened, or restrained (your choice) until the start of your next turn. You can only use this feature on your Quarry once per turn. [/QUOTE]
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