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What Spells Would You De-Nerf? (and how would you change them...)
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<blockquote data-quote="cbwjm" data-source="post: 7939259" data-attributes="member: 6788732"><p>I'd be tempted to remove concentration from stone skin and return it to blocking X number of hits (originally it was attacks, hit or miss but I think reducing damage from actual hits would be better since it is no longer immunity). Maybe something like the following:</p><p></p><p><em>Duration: 1 hour or special.</em></p><p><em>Stone grants resistance to bludgeoning, piercing, and slashing damage. It lasts for the duration or until it has reduced damage from number of attacks equal to 1d4 + 4.</em></p><p><em></em></p><p><em>At higher levels. Increase the number of blocked attacks by 1 for each spell slot level above 4th.</em></p><p></p><p>This would make it work more or less like the 2e version of the spell which increased the number of absorbed attacks by 1 for every 2 levels of the spellcaster.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7939259, member: 6788732"] I'd be tempted to remove concentration from stone skin and return it to blocking X number of hits (originally it was attacks, hit or miss but I think reducing damage from actual hits would be better since it is no longer immunity). Maybe something like the following: [I]Duration: 1 hour or special. Stone grants resistance to bludgeoning, piercing, and slashing damage. It lasts for the duration or until it has reduced damage from number of attacks equal to 1d4 + 4. At higher levels. Increase the number of blocked attacks by 1 for each spell slot level above 4th.[/I] This would make it work more or less like the 2e version of the spell which increased the number of absorbed attacks by 1 for every 2 levels of the spellcaster. [/QUOTE]
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What Spells Would You De-Nerf? (and how would you change them...)
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