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What Spells Would You De-Nerf? (and how would you change them...)
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<blockquote data-quote="NotAYakk" data-source="post: 7940210" data-attributes="member: 72555"><p>I'd change it as follows:</p><p></p><p>You attempt to turn one creature that you can see within range into stone. If the Targets body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is Restrained as its flesh begins to harden.</p><p></p><p>The creature targeted by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails saves three times, it is turned to stone and subjected to the Petrified condition for the Duration. It becomes Restrained after failing its first saving throw.</p><p></p><p>...</p><p></p><p>Maybe too strong. It is really nice against legendary resistances.</p><p></p><p>I could also require a ranged spell attack to land it instead of a saving throw.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7940210, member: 72555"] I'd change it as follows: You attempt to turn one creature that you can see within range into stone. If the Targets body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is Restrained as its flesh begins to harden. The creature targeted by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails saves three times, it is turned to stone and subjected to the Petrified condition for the Duration. It becomes Restrained after failing its first saving throw. ... Maybe too strong. It is really nice against legendary resistances. I could also require a ranged spell attack to land it instead of a saving throw. [/QUOTE]
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What Spells Would You De-Nerf? (and how would you change them...)
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