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What Star Wars Saga E. features would you like to see incorporated in 4E D&D and why?
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<blockquote data-quote="DarkKestral" data-source="post: 3481176" data-attributes="member: 40100"><p>From some things that have been mentioned by the designers, most 'mook' type enemies would have thresholds higher than their total HP. So, if you manage to do enough damage to send a mook down a step on the condition track, they're 1-hit killed. Not even knocked out, for the most part.. but flat out dead. With that, the only time you'd need to worry about the mooks' tracks is for abilities that automatically send the opponent one or more steps down the condition track. "Hero" or "Major Villain" grade NPCs (BBEGs, major allies, etc.) that are near the party in power will still be capable of knocked down the track, as they're still statted like PCs.</p><p></p><p>Furthermore, if Mob/Swarm-type rules like those in DMG II (good idea, and one I'd like to see made core in 4e) get added into 4e, you could always stat the gobs out as a swarm.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 3481176, member: 40100"] From some things that have been mentioned by the designers, most 'mook' type enemies would have thresholds higher than their total HP. So, if you manage to do enough damage to send a mook down a step on the condition track, they're 1-hit killed. Not even knocked out, for the most part.. but flat out dead. With that, the only time you'd need to worry about the mooks' tracks is for abilities that automatically send the opponent one or more steps down the condition track. "Hero" or "Major Villain" grade NPCs (BBEGs, major allies, etc.) that are near the party in power will still be capable of knocked down the track, as they're still statted like PCs. Furthermore, if Mob/Swarm-type rules like those in DMG II (good idea, and one I'd like to see made core in 4e) get added into 4e, you could always stat the gobs out as a swarm. [/QUOTE]
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What Star Wars Saga E. features would you like to see incorporated in 4E D&D and why?
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