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General Tabletop Discussion
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What stat method do you use??
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<blockquote data-quote="Zerakon" data-source="post: 1122796" data-attributes="member: 12921"><p>Ditto. "Other" for me too; please take a little more time to create poll choices if you want to attach some meaning to the results. Anyway, here's my "other" method; it mixes the randomness of rolling with the similarness* of point buy.</p><p><span style="font-size: 9px">*I don't want to say "fairness" because any system can be considered fair, as long as everyone uses it.</span></p><p></p><p>(a) Roll 3d6 five times.</p><p>(b) Calculate X = the sum of the attribute modifiers for those 5 rolls.</p><p>(c) Restart and go back to (a) if X is less than -3.</p><p>(d) Assign your 6th attribute = 15-X.</p><p>(e) Order your attributes as you want.</p><p>(f) Roll d6 twice on the Level Up chart, ignoring HP gain, which will basically give +1 to two random stats.</p><p></p><p>So, if you roll really well for your 5 rolled attributes, your 6th attribute will be average. If you roll average to poorly for your 5 rolled attributes, your 6th stat will be good to outstanding.</p><p></p><p>The above method is a "harsh" method; typical characters will end up with +3, +4, or +5 total attribute modifiers, whereas 25 point buy generates characters with, what, around +10 to +12 total attribute modifiers? However, I'm letting characters gain +1 to any attribute for each level that they go up. But I'm not letting them choose which attribute goes up, it's randomly rolled, but at 4th/8th/12th/16th/20th they do get to choose (just like normal).</p></blockquote><p></p>
[QUOTE="Zerakon, post: 1122796, member: 12921"] Ditto. "Other" for me too; please take a little more time to create poll choices if you want to attach some meaning to the results. Anyway, here's my "other" method; it mixes the randomness of rolling with the similarness* of point buy. [SIZE=1]*I don't want to say "fairness" because any system can be considered fair, as long as everyone uses it.[/SIZE] (a) Roll 3d6 five times. (b) Calculate X = the sum of the attribute modifiers for those 5 rolls. (c) Restart and go back to (a) if X is less than -3. (d) Assign your 6th attribute = 15-X. (e) Order your attributes as you want. (f) Roll d6 twice on the Level Up chart, ignoring HP gain, which will basically give +1 to two random stats. So, if you roll really well for your 5 rolled attributes, your 6th attribute will be average. If you roll average to poorly for your 5 rolled attributes, your 6th stat will be good to outstanding. The above method is a "harsh" method; typical characters will end up with +3, +4, or +5 total attribute modifiers, whereas 25 point buy generates characters with, what, around +10 to +12 total attribute modifiers? However, I'm letting characters gain +1 to any attribute for each level that they go up. But I'm not letting them choose which attribute goes up, it's randomly rolled, but at 4th/8th/12th/16th/20th they do get to choose (just like normal). [/QUOTE]
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What stat method do you use??
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