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General Tabletop Discussion
*TTRPGs General
What stat method do you use??
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<blockquote data-quote="Cedric" data-source="post: 1123846" data-attributes="member: 2044"><p>I refuse to play a D&D game with point buy. If I wanted to buy stats and the like with points, I would play Hero where there are so many different options and things to do with your points that character never come out looking the same. </p><p></p><p>How many viable ways can you spend your points in a 28 point buy game? The stale, cookie cutter, lack of variety produced by this method is just ... unplayable. </p><p></p><p>I have no problem playing the guy with a 6 in one stat and a 7 in another when someone else in the group has nothing below a 15. I prefer the random factor. </p><p></p><p>I also abhor anything that tries to balance the races, classes or characters against one another. I do not think that every class has to match up to every other class at a given level. Nor does each character need to carry the same weight in the group as each other character. </p><p></p><p>I was mainly inspired by fiction in my ideas surrounding gameplay in medieval fantasy worlds. R.A. Salvatore, Tolkien, Eddings, Feist...and one thing you would never find in an adventuring party in one of their books...is a balanced group of characters. </p><p></p><p>Balance is a myth, and a goal best avoided in crafting a gameworld worth playing in. How do you succeed when your stats suck? </p><p></p><p>Don't succeed with your rolls, succeed with your roles. </p><p></p><p>Cedric</p></blockquote><p></p>
[QUOTE="Cedric, post: 1123846, member: 2044"] I refuse to play a D&D game with point buy. If I wanted to buy stats and the like with points, I would play Hero where there are so many different options and things to do with your points that character never come out looking the same. How many viable ways can you spend your points in a 28 point buy game? The stale, cookie cutter, lack of variety produced by this method is just ... unplayable. I have no problem playing the guy with a 6 in one stat and a 7 in another when someone else in the group has nothing below a 15. I prefer the random factor. I also abhor anything that tries to balance the races, classes or characters against one another. I do not think that every class has to match up to every other class at a given level. Nor does each character need to carry the same weight in the group as each other character. I was mainly inspired by fiction in my ideas surrounding gameplay in medieval fantasy worlds. R.A. Salvatore, Tolkien, Eddings, Feist...and one thing you would never find in an adventuring party in one of their books...is a balanced group of characters. Balance is a myth, and a goal best avoided in crafting a gameworld worth playing in. How do you succeed when your stats suck? Don't succeed with your rolls, succeed with your roles. Cedric [/QUOTE]
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What stat method do you use??
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