Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What stat method do you use??
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Norfleet" data-source="post: 1142317" data-attributes="member: 11581"><p>Here's a system I've heard which shows promise: You roll 18d6 and arrange in 6 groups of 3 to your taste. Then the following rules are applied:</p><p></p><p>1. You may pick any die. Give the DM a quarter. Give the person who rolled it a quarter. If you rolled it, give the DM another quarter instead. That die must now be rerolled by the rolling player.</p><p></p><p>2. You may pick a die owned by another player. Pick one of your own, which has an equal or greater value. Both must be rerolled by their respective players.</p><p></p><p>3. The DM may give the player a quarter to make him reroll any die.</p><p></p><p>4. You may trade a die with any other player's die, with whatever arrangements you can reach with him. The dice to be traded must have different values: You cannot trade dice with identical values. Once traded, the traded dice are not subject to bribery and cannot be rerolled: They can, however, be traded some more.</p><p></p><p>5. A die with a value greater than 3 may be hurled at another player. If the targetted player, or another player, is hit, he may hurl the die back at the owner, but not at other players. Regardless of whether the die hits or misses, the die is returned to its owner and the value of that die is set to 1.</p><p></p><p>6. A die with a value of 6 may be hurled at the DM. The DM may hurl the die back at the owner regardless of whether he is hit by it. Regardless of whether the die hits or misses, the die is returned to its owner and the value of that die is set to 1.</p><p></p><p>This continues until everyone agrees to stop and move to the next phase of character generation.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1142317, member: 11581"] Here's a system I've heard which shows promise: You roll 18d6 and arrange in 6 groups of 3 to your taste. Then the following rules are applied: 1. You may pick any die. Give the DM a quarter. Give the person who rolled it a quarter. If you rolled it, give the DM another quarter instead. That die must now be rerolled by the rolling player. 2. You may pick a die owned by another player. Pick one of your own, which has an equal or greater value. Both must be rerolled by their respective players. 3. The DM may give the player a quarter to make him reroll any die. 4. You may trade a die with any other player's die, with whatever arrangements you can reach with him. The dice to be traded must have different values: You cannot trade dice with identical values. Once traded, the traded dice are not subject to bribery and cannot be rerolled: They can, however, be traded some more. 5. A die with a value greater than 3 may be hurled at another player. If the targetted player, or another player, is hit, he may hurl the die back at the owner, but not at other players. Regardless of whether the die hits or misses, the die is returned to its owner and the value of that die is set to 1. 6. A die with a value of 6 may be hurled at the DM. The DM may hurl the die back at the owner regardless of whether he is hit by it. Regardless of whether the die hits or misses, the die is returned to its owner and the value of that die is set to 1. This continues until everyone agrees to stop and move to the next phase of character generation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What stat method do you use??
Top