Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
what stinking cloud can do
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bayuer" data-source="post: 4614732" data-attributes="member: 61817"><p>Untilt now i ruled that you can take damage only on your turn. But now I take a new aproach. You take damage from zones/walls only once per round (or once per caster turn) just like Sneak Attack and Hunter's Quarry. Now you can be pushed into cloud and take damage. But when you turns starts you already taken damage you can go out from the cloud. When you will be pushed again into cloud you don't take damage again. New round comes. And you start your turn in cloud --> dmg. And so one. And yes. Forced movement into zones/walls don't gives you save! Belive me. That's even better. Knocking prone is very good state. Taking damage is in many situations just better option.</p><p></p><p>Moving the cloud was already explainded (and I don't remeber where, CS respose if I remeber it right), and it dosen't trigger the damage. And thats a rule that PC favor, couse it makes cloud more mobile. Your allies could block usage of it, if it will damage them when you will move the cloud.</p><p></p><p>Another option, when your fights are too long is to play it with all the nasty effects like no damage limit per round etc. That will shorten the fights for sure, but I don't like that idea.</p><p></p><p>One word about concealment. I think that answer is very simple. Remember that even fog (simple concealment) blocks line of sight! Darkness is the only totaly obscured option. So we have two options here. Light obscured or heavy obscured. When we compare the cloud over a 5 Daily Warlock power Hunger of Hadar we see that here it darkness (totaly obscured) but we don't have mobility of the cloud and the zone is much smaler. Poisonous vapors. What is the most similar option descirbed in the rules? Fog? Correct. So just simple -2 to attack rolls.</p></blockquote><p></p>
[QUOTE="Bayuer, post: 4614732, member: 61817"] Untilt now i ruled that you can take damage only on your turn. But now I take a new aproach. You take damage from zones/walls only once per round (or once per caster turn) just like Sneak Attack and Hunter's Quarry. Now you can be pushed into cloud and take damage. But when you turns starts you already taken damage you can go out from the cloud. When you will be pushed again into cloud you don't take damage again. New round comes. And you start your turn in cloud --> dmg. And so one. And yes. Forced movement into zones/walls don't gives you save! Belive me. That's even better. Knocking prone is very good state. Taking damage is in many situations just better option. Moving the cloud was already explainded (and I don't remeber where, CS respose if I remeber it right), and it dosen't trigger the damage. And thats a rule that PC favor, couse it makes cloud more mobile. Your allies could block usage of it, if it will damage them when you will move the cloud. Another option, when your fights are too long is to play it with all the nasty effects like no damage limit per round etc. That will shorten the fights for sure, but I don't like that idea. One word about concealment. I think that answer is very simple. Remember that even fog (simple concealment) blocks line of sight! Darkness is the only totaly obscured option. So we have two options here. Light obscured or heavy obscured. When we compare the cloud over a 5 Daily Warlock power Hunger of Hadar we see that here it darkness (totaly obscured) but we don't have mobility of the cloud and the zone is much smaler. Poisonous vapors. What is the most similar option descirbed in the rules? Fog? Correct. So just simple -2 to attack rolls. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
what stinking cloud can do
Top