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What strange or oddball campaigns are you using d20 Modern for?
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<blockquote data-quote="Psychotic Jim" data-source="post: 1119301" data-attributes="member: 547"><p>Wow. A lot of good ideas here! I may have to steal Wormwood's League of Reagan-Era Gentlemen idea. The psionic faster-than-light space travel idea could be used in a lot of games other than d20Modern too.</p><p></p><p>Anyway, for my tentatively titled "fantasy-mech" game, I'm ripping off the background plot and setting from the video game <em>Vandal Hearts</em> and mixing it with a little flavor from Chinese, French, and American history and legends as well as a few anime influences. I'm having a fantasy world, one that used to be a normal high-fantasy, sword-and-sorcery world like in typical D&D. However, the world experienced a quasi-Renaissance/Industrial Age with the invention of the science of building robots and mechs powered by magic. Since magic was formerly the tool of the elite spellcasters, society became more and more reliant on this technology-like magic and less and less on the traditional forms of magic.</p><p></p><p>During this time (or a little before) the Heavenly Dynasty fell into corruption. It had ruled for several thousand years since the Great Rebellion against some unknown evil whose name has been lost to time. But some time during the Dynasty's long and successful rule, the nobility lost their way and sank into decadence. The emperor became weak and secluded from the real world. The nobles started to overtax and the underpaid militias soon turned to banditry to make a living.</p><p></p><p>Eventually, there was a Great Revolution that, through many long and hard struggles and wars, that eventually overthrew the Dynasty. A republic was then set up 20 years ago with the help of the new magical technology. The old, oppresive laws and codes were abadoned, and a Council was set up to govern the empire for the common good.</p><p></p><p>However, not all of the old problems is gone. Some of the Revolutionaries are little more than demagouges that used the Revolution to gain power. Some look for revenge on the old royalists, and oppress them and cluster them together in ghettoes. Bandits still prey on the weak. The Republic seeks to establish order in a land of chaos, and struggles to build a sturdy foundation.</p><p></p><p>This is where the players come in. They are some of the new recruits of the Internal Security Forces, acting as protecters in this bold, new, political world. They are equipped with mechs to protect the world from those who would defile it, as well the lingering effects of the waning magical energies of the Arcane Age and the evil that was put down long ago. It is not by anymeans a time of apocalypse or out-and-out anarchy, but rather a time of great uncertainty and unrest under the veneer of a time of great progress. Will this new Republic be struck down for betraying the Heavenly Dynasty, which for thousands of years held the Mandate of Heaven to rule?</p><p></p><p>I plan on using Urban Arcana and Mecha Crusade as well as various fantasy d20 stuff if I ever get the game running.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 1119301, member: 547"] Wow. A lot of good ideas here! I may have to steal Wormwood's League of Reagan-Era Gentlemen idea. The psionic faster-than-light space travel idea could be used in a lot of games other than d20Modern too. Anyway, for my tentatively titled "fantasy-mech" game, I'm ripping off the background plot and setting from the video game [I]Vandal Hearts[/I] and mixing it with a little flavor from Chinese, French, and American history and legends as well as a few anime influences. I'm having a fantasy world, one that used to be a normal high-fantasy, sword-and-sorcery world like in typical D&D. However, the world experienced a quasi-Renaissance/Industrial Age with the invention of the science of building robots and mechs powered by magic. Since magic was formerly the tool of the elite spellcasters, society became more and more reliant on this technology-like magic and less and less on the traditional forms of magic. During this time (or a little before) the Heavenly Dynasty fell into corruption. It had ruled for several thousand years since the Great Rebellion against some unknown evil whose name has been lost to time. But some time during the Dynasty's long and successful rule, the nobility lost their way and sank into decadence. The emperor became weak and secluded from the real world. The nobles started to overtax and the underpaid militias soon turned to banditry to make a living. Eventually, there was a Great Revolution that, through many long and hard struggles and wars, that eventually overthrew the Dynasty. A republic was then set up 20 years ago with the help of the new magical technology. The old, oppresive laws and codes were abadoned, and a Council was set up to govern the empire for the common good. However, not all of the old problems is gone. Some of the Revolutionaries are little more than demagouges that used the Revolution to gain power. Some look for revenge on the old royalists, and oppress them and cluster them together in ghettoes. Bandits still prey on the weak. The Republic seeks to establish order in a land of chaos, and struggles to build a sturdy foundation. This is where the players come in. They are some of the new recruits of the Internal Security Forces, acting as protecters in this bold, new, political world. They are equipped with mechs to protect the world from those who would defile it, as well the lingering effects of the waning magical energies of the Arcane Age and the evil that was put down long ago. It is not by anymeans a time of apocalypse or out-and-out anarchy, but rather a time of great uncertainty and unrest under the veneer of a time of great progress. Will this new Republic be struck down for betraying the Heavenly Dynasty, which for thousands of years held the Mandate of Heaven to rule? I plan on using Urban Arcana and Mecha Crusade as well as various fantasy d20 stuff if I ever get the game running. [/QUOTE]
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