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What stuff from 3.5e/3e/2e/1e/od&d should go into 5.5e?
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<blockquote data-quote="Faolyn" data-source="post: 8414728" data-attributes="member: 6915329"><p>An actual Habitat/Ecology section for each monster.</p><p></p><p>For wizards, a roll to see if you can learn a spell. For clerics, "spheres" (or a tag system) which indicate what spells their individual gods will or won't grant. </p><p></p><p>Familiars that get better as you go up in level. They don't need to be super-duper, but something more than a 1 hp-wonder with animal intelligence would be preferable. </p><p></p><p>A stronger differentiation in the spells for each class. If I'm phrasing that right. Yes, there are some spells that warrant being in multiple classes, but I think most spells should only belong to one, <em>maybe </em>two classes.</p><p></p><p>There's probably more.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8414728, member: 6915329"] An actual Habitat/Ecology section for each monster. For wizards, a roll to see if you can learn a spell. For clerics, "spheres" (or a tag system) which indicate what spells their individual gods will or won't grant. Familiars that get better as you go up in level. They don't need to be super-duper, but something more than a 1 hp-wonder with animal intelligence would be preferable. A stronger differentiation in the spells for each class. If I'm phrasing that right. Yes, there are some spells that warrant being in multiple classes, but I think most spells should only belong to one, [I]maybe [/I]two classes. There's probably more. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What stuff from 3.5e/3e/2e/1e/od&d should go into 5.5e?
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