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What stuff from 3.5e/3e/2e/1e/od&d should go into 5.5e?
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<blockquote data-quote="GreyLord" data-source="post: 8415637" data-attributes="member: 4348"><p>Since Rogues get Expertise...</p><p></p><p>Give Warriors the same privileged with their proficiency with weapons...aka...Warriors advance far quicker and better than anyone else in hitting things accurately (not just multiple attacks, 1-3rd had that as well...but ALSO had Warriors attack bonuses go up faster and further than any other class).</p><p></p><p>Keep NPC's from Tasha's and integrate them into Core. Allow options from them to be integrated as feats or options for the equivalent classes (so Spellcaster NPC options COULD be PC options) for PCs.</p><p></p><p>1st and 2nd edition options as a type of multiclassing.</p><p></p><p>Warlord</p><p></p><p>Cavalier as a class</p><p></p><p>Warden and Avengers as Classes (BECMI and 4e references on which way they want to go).</p><p></p><p>Assassin as an actual class</p><p></p><p>Include rules to make it so that those who want to can play creatures and races from the MM as classes (like Savage Species in some ways from 3e...in theory they have already done this with the NPC rules, but make them applicable to any creature one wants to play). No more making special race situations, make the entire MM and other monster books available to players who want to play those monsters, creatures, or races.</p><p></p><p>Dragonlance (not going to happen with a Core rulebook release...but hey).</p><p></p><p>Give us feats or ways to increase critical hit ranges (i.e. as in 3e).</p><p></p><p>Include an option or options for Alignment less games or changing how the alignment works so one can run alignment like they did with BECMI if they so desire (just lawful, neutral, and chaotic...no good...no evil...just law and chaos and everything in between).</p><p></p><p>Give us Melnibone and Cthulhu mythos (okay, more of a OD&D thing that was taken out...but hey...it's been a while...and Pathfinder included Cthulhu stuff so it can be done outside of the Cthulhu RPG it looks like).</p><p></p><p>Greyhawk...more Greyhawk (again...maybe not in core...refer to Dragonlance above).</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8415637, member: 4348"] Since Rogues get Expertise... Give Warriors the same privileged with their proficiency with weapons...aka...Warriors advance far quicker and better than anyone else in hitting things accurately (not just multiple attacks, 1-3rd had that as well...but ALSO had Warriors attack bonuses go up faster and further than any other class). Keep NPC's from Tasha's and integrate them into Core. Allow options from them to be integrated as feats or options for the equivalent classes (so Spellcaster NPC options COULD be PC options) for PCs. 1st and 2nd edition options as a type of multiclassing. Warlord Cavalier as a class Warden and Avengers as Classes (BECMI and 4e references on which way they want to go). Assassin as an actual class Include rules to make it so that those who want to can play creatures and races from the MM as classes (like Savage Species in some ways from 3e...in theory they have already done this with the NPC rules, but make them applicable to any creature one wants to play). No more making special race situations, make the entire MM and other monster books available to players who want to play those monsters, creatures, or races. Dragonlance (not going to happen with a Core rulebook release...but hey). Give us feats or ways to increase critical hit ranges (i.e. as in 3e). Include an option or options for Alignment less games or changing how the alignment works so one can run alignment like they did with BECMI if they so desire (just lawful, neutral, and chaotic...no good...no evil...just law and chaos and everything in between). Give us Melnibone and Cthulhu mythos (okay, more of a OD&D thing that was taken out...but hey...it's been a while...and Pathfinder included Cthulhu stuff so it can be done outside of the Cthulhu RPG it looks like). Greyhawk...more Greyhawk (again...maybe not in core...refer to Dragonlance above). [/QUOTE]
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What stuff from 3.5e/3e/2e/1e/od&d should go into 5.5e?
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