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What stuff from 3.5e/3e/2e/1e/od&d should go into 5.5e?
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<blockquote data-quote="Ath'kethin" data-source="post: 8415746" data-attributes="member: 6798775"><p>Amen to this one! Having every encounter be an assumed combat, and every combat a battle to the death, is such a time sink and so ridiculous.</p><p></p><p></p><p>I, too, dislike having my monsters in alphabetical order! </p><p></p><p>The binder would be fine if each monster took up two full pages (one page front and back), but if they don't - and let me be clear that I really think it would be silly and wasteful if they DID - things get out of order the second you add more monsters to the binder.</p><p></p><p>Ahh, the good old days.</p><p></p><p></p><p>1) and 1a) I'm in on this one too. I like multiclassing at 1st level, which hasn't been seen since the 3.0 DMG.</p><p></p><p>2) Death saves have been around since at least the Rules Cyclopedia and I don't mind them, but I also like the -10 or -CON death point.</p><p></p><p>3) I've totally come around to the "heal all at once" philosophy. After all, there aren't any epic stories where Conan or Fafhrd spend a week convalescing. I'm cool with my wizard/dragon games having their heroes at full strength every episode.</p><p></p><p>-------------</p><p>For myself: I like themed spell lists and/or opposed spell schools. Wanna be a master blaster? Cool! No shapechanging for you (or equivalent).</p><p></p><p>I love and miss Weapon Mastery. We can restrict it to Fighters, with maybe a reduced rate for Paladins and Barbarians and Rangers - if we stick with al la carte leveling any character can still benefit. And if not, it just makes the weapon wielders the best at wielding weapons.</p><p></p><p>Drawing from their 2e incarnation, Bards should be half-casters and use spellbooks. They're far more interesting hat way IMO, and I absolutely detest the Spells Known paradigm to the core of my being.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 8415746, member: 6798775"] Amen to this one! Having every encounter be an assumed combat, and every combat a battle to the death, is such a time sink and so ridiculous. I, too, dislike having my monsters in alphabetical order! The binder would be fine if each monster took up two full pages (one page front and back), but if they don't - and let me be clear that I really think it would be silly and wasteful if they DID - things get out of order the second you add more monsters to the binder. Ahh, the good old days. 1) and 1a) I'm in on this one too. I like multiclassing at 1st level, which hasn't been seen since the 3.0 DMG. 2) Death saves have been around since at least the Rules Cyclopedia and I don't mind them, but I also like the -10 or -CON death point. 3) I've totally come around to the "heal all at once" philosophy. After all, there aren't any epic stories where Conan or Fafhrd spend a week convalescing. I'm cool with my wizard/dragon games having their heroes at full strength every episode. ------------- For myself: I like themed spell lists and/or opposed spell schools. Wanna be a master blaster? Cool! No shapechanging for you (or equivalent). I love and miss Weapon Mastery. We can restrict it to Fighters, with maybe a reduced rate for Paladins and Barbarians and Rangers - if we stick with al la carte leveling any character can still benefit. And if not, it just makes the weapon wielders the best at wielding weapons. Drawing from their 2e incarnation, Bards should be half-casters and use spellbooks. They're far more interesting hat way IMO, and I absolutely detest the Spells Known paradigm to the core of my being. [/QUOTE]
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What stuff from 3.5e/3e/2e/1e/od&d should go into 5.5e?
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