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General Tabletop Discussion
*Dungeons & Dragons
What Style of Campaign Do You Prefer?
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<blockquote data-quote="Reynard" data-source="post: 7971041" data-attributes="member: 467"><p>EDIT: Just a note to point out that I am asking your general preference, or favorite style of campaign. i.e. What do you PREFER to have drive the game, of the choices presented.</p><p></p><p>These are obviously intentionally broad categories and there's room for interpretation and space between them, but I'll try and define them for purposes of the poll. Note that I am not assigning any sort of setting to these: exploration can be in the wilderness, in a megadungeon or in a city equally, so these are about modes of play. And of course please comment, especially if you choose the "Other" option.</p><p></p><p>Exploration: The game is driven by filling in spaces on the map, finding out what's out (or down, or up or whatever) there.</p><p></p><p>Intrigue: The game is driven by relationships between the PCs and with NPCs and factions, and the machinations of all involved.</p><p></p><p>Plot Driven: The game is driven by a strong plot line, a story with a beginning a middle and an end, which may or may not involve Big Stakes. The point is to tell a coherent story.</p><p></p><p>Episodic: The game is driven by multiple different stories or adventures, whether serious or beer n pretzels, where the point of play is the adventure at hand.</p><p></p><p>World Building: The game is driven by the development of the "world", both"in the fiction" if the PCs build things and in a metagame way. This is similar to exploration but emphasizes the collaborative aspect of play toward setting development. The world is more important than any PC group or their adventures.</p><p></p><p>Action!: The game is driven by action, whether bash down the door hack and slash or epic level combats to save the world from dark forces. The point is to roll a lot of dice and engage the mechanics in a fun way.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7971041, member: 467"] EDIT: Just a note to point out that I am asking your general preference, or favorite style of campaign. i.e. What do you PREFER to have drive the game, of the choices presented. These are obviously intentionally broad categories and there's room for interpretation and space between them, but I'll try and define them for purposes of the poll. Note that I am not assigning any sort of setting to these: exploration can be in the wilderness, in a megadungeon or in a city equally, so these are about modes of play. And of course please comment, especially if you choose the "Other" option. Exploration: The game is driven by filling in spaces on the map, finding out what's out (or down, or up or whatever) there. Intrigue: The game is driven by relationships between the PCs and with NPCs and factions, and the machinations of all involved. Plot Driven: The game is driven by a strong plot line, a story with a beginning a middle and an end, which may or may not involve Big Stakes. The point is to tell a coherent story. Episodic: The game is driven by multiple different stories or adventures, whether serious or beer n pretzels, where the point of play is the adventure at hand. World Building: The game is driven by the development of the "world", both"in the fiction" if the PCs build things and in a metagame way. This is similar to exploration but emphasizes the collaborative aspect of play toward setting development. The world is more important than any PC group or their adventures. Action!: The game is driven by action, whether bash down the door hack and slash or epic level combats to save the world from dark forces. The point is to roll a lot of dice and engage the mechanics in a fun way. [/QUOTE]
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General Tabletop Discussion
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What Style of Campaign Do You Prefer?
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