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General Tabletop Discussion
*Dungeons & Dragons
What Style of Campaign Do You Prefer?
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<blockquote data-quote="Fanaelialae" data-source="post: 7971056" data-attributes="member: 53980"><p>All of the above.</p><p></p><p>A friend of mine ran this campaign which started as an underdark campaign. We escaped from the duergar who had imprisoned us, and had a few misadventures. </p><p></p><p>Then the tarrasque crashed into the underdark and the world ended. We awoke in a town at the center of the world, where we discovered that the only way to restore life to the world was to travel through the memories of the planet and find the magic stones that held the souls of unborn deities.</p><p></p><p>Though we didn't realize it until later, there were many unknown forces at work. There was a former adventuring party which had undertaken our quest in a previous age and "survived" through a very poorly worded wish. Then there was an ancient vampire lord who had manipulated this cycle many times before (and whom that adventuring party was trying to stop by stopping us). There was also a horror from beyond the stars that had devoured the hearts of many planets and was now on it's way to devour ours. We learned these things gradually, and didn't put all of the pieces together til the very end.</p><p></p><p>The memories that we had to travel to were quite exploration heavy (since the first thing we needed to do was figure out where we were and where we needed to go). But they had plenty of other aspects. Lots of combat. Plenty of locals to interact with (including no small amount of intrigue, though that was arguably the least present aspect of the campaign). The memories made it extremely episodic in a way, but the overarching story gave it the best elements of a plot driven game (IMO). We got to most definitely leave our mark on that world, so that checks the world building box as well.</p><p></p><p>It basically had a bit of everything.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7971056, member: 53980"] All of the above. A friend of mine ran this campaign which started as an underdark campaign. We escaped from the duergar who had imprisoned us, and had a few misadventures. Then the tarrasque crashed into the underdark and the world ended. We awoke in a town at the center of the world, where we discovered that the only way to restore life to the world was to travel through the memories of the planet and find the magic stones that held the souls of unborn deities. Though we didn't realize it until later, there were many unknown forces at work. There was a former adventuring party which had undertaken our quest in a previous age and "survived" through a very poorly worded wish. Then there was an ancient vampire lord who had manipulated this cycle many times before (and whom that adventuring party was trying to stop by stopping us). There was also a horror from beyond the stars that had devoured the hearts of many planets and was now on it's way to devour ours. We learned these things gradually, and didn't put all of the pieces together til the very end. The memories that we had to travel to were quite exploration heavy (since the first thing we needed to do was figure out where we were and where we needed to go). But they had plenty of other aspects. Lots of combat. Plenty of locals to interact with (including no small amount of intrigue, though that was arguably the least present aspect of the campaign). The memories made it extremely episodic in a way, but the overarching story gave it the best elements of a plot driven game (IMO). We got to most definitely leave our mark on that world, so that checks the world building box as well. It basically had a bit of everything. [/QUOTE]
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What Style of Campaign Do You Prefer?
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