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General Tabletop Discussion
*Dungeons & Dragons
What style of encounter design is 5th going for?
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<blockquote data-quote="ExploderWizard" data-source="post: 6366715" data-attributes="member: 66434"><p>A whole lot of encounter design depends largely on what type of campaign you are running and the role of monsters generally speaking, in that campaign. </p><p></p><p>If your campaign is kind of linear with strong plot elements then the PCs may find themselves in quite a number of unavoidable planned encounters. Care is required when constructing these and challenge levels need close attention. The DM largely controls pacing and thus has a greater responsibility for ensuring the adventures aren't too deadly assuming the PCs don't overdose on stupid tactics. </p><p></p><p>If your campaign is more of an open sandbox then the PCs kind of explore where they wish. Here it is fine to populate the world with whatever makes sense. Some challenges may be beyond the PCs abilities and they may have to avoid or flee such encounters if they want to survive. There is no linear progression preventing this or keeping them from completing an adventure if they do so. </p><p></p><p>Once you know what general campaign style that you want to run, you can focus on the encounter design that is most suited for it.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6366715, member: 66434"] A whole lot of encounter design depends largely on what type of campaign you are running and the role of monsters generally speaking, in that campaign. If your campaign is kind of linear with strong plot elements then the PCs may find themselves in quite a number of unavoidable planned encounters. Care is required when constructing these and challenge levels need close attention. The DM largely controls pacing and thus has a greater responsibility for ensuring the adventures aren't too deadly assuming the PCs don't overdose on stupid tactics. If your campaign is more of an open sandbox then the PCs kind of explore where they wish. Here it is fine to populate the world with whatever makes sense. Some challenges may be beyond the PCs abilities and they may have to avoid or flee such encounters if they want to survive. There is no linear progression preventing this or keeping them from completing an adventure if they do so. Once you know what general campaign style that you want to run, you can focus on the encounter design that is most suited for it. [/QUOTE]
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General Tabletop Discussion
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What style of encounter design is 5th going for?
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