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General Tabletop Discussion
*Dungeons & Dragons
What style of encounter design is 5th going for?
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<blockquote data-quote="Rhenny" data-source="post: 6366830" data-attributes="member: 18333"><p>So far, I've found 5e pretty flexible. I've been able to make very easy, quick encounters that can be run very easily with Theater of the Mind, and I've been able to create longer, more tactical battles that take 7+ rounds to resolve. </p><p></p><p>#1 concern is make sure you understand how the # of enemy multipliers work. If any one PC is attacked by 2 or more creatures, the encounter becomes pretty dangerous for that PC at least (especially if they have low or average AC).</p><p></p><p>Spells against the party (and area of effect attacks like breath weapons) also become pretty dangerous.</p><p></p><p>Of course, lower level mobs can be handled by AoE spells, but sometimes that's not enough (and of course spellcasters may get to a point where they don't have those resources anymore).</p><p></p><p>The one big difference between 5e and 4e is that in 5e, the designers intended adventure design to use the adventuring day as the basis for developing adventures, not encounters. </p><p></p><p>Depending on DM, and the ability to take short rests (1 hour long rests that restore some of the fighter mechanics for example), the game can play as a gritty, fear combat, kind of game (for games where resting is rare), to more heroic kind of game (for games where resting is more frequent). Although, at 1st level and 2nd level to some extent, the game is definitely more gritty/deadly than 4e (kind of like earlier versions of D&D).</p><p></p><p>I hope this helps.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6366830, member: 18333"] So far, I've found 5e pretty flexible. I've been able to make very easy, quick encounters that can be run very easily with Theater of the Mind, and I've been able to create longer, more tactical battles that take 7+ rounds to resolve. #1 concern is make sure you understand how the # of enemy multipliers work. If any one PC is attacked by 2 or more creatures, the encounter becomes pretty dangerous for that PC at least (especially if they have low or average AC). Spells against the party (and area of effect attacks like breath weapons) also become pretty dangerous. Of course, lower level mobs can be handled by AoE spells, but sometimes that's not enough (and of course spellcasters may get to a point where they don't have those resources anymore). The one big difference between 5e and 4e is that in 5e, the designers intended adventure design to use the adventuring day as the basis for developing adventures, not encounters. Depending on DM, and the ability to take short rests (1 hour long rests that restore some of the fighter mechanics for example), the game can play as a gritty, fear combat, kind of game (for games where resting is rare), to more heroic kind of game (for games where resting is more frequent). Although, at 1st level and 2nd level to some extent, the game is definitely more gritty/deadly than 4e (kind of like earlier versions of D&D). I hope this helps. [/QUOTE]
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Community
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What style of encounter design is 5th going for?
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