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General Tabletop Discussion
*Dungeons & Dragons
What Subclasses and races are still missing?
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<blockquote data-quote="Waterbizkit" data-source="post: 7219879" data-attributes="member: 6802604"><p>Woah, there's a lot of stuff mentioned in some of these posts I don't think I've ever heard of or if I had they've been <em>long</em> forgotten because they're options that didn't see a lot of play. None of that matters of course, this is basically a wish-list thread, so the more the merrier. </p><p></p><p>That said...</p><p></p><p>As far as races go I'd be happy as a pig in crap if I didn't see anymore for quite some time outside of those that are setting specific, like warforged, mul, etc. More and more I'm finding the character concepts I cook up in my head, but never get to play, use the "basic" races. The flashiest one I've thought up recently was an Aasimar, so I'm pretty happy with what we've got.</p><p></p><p>As far as classes or subclasses? Again, setting specific ones would be appreciated, like the Artificer for Eberron or the Mystic for Dark Sun. And before anyone says anything, no, psionics and the Mystic aren't necessarily <em>specific</em> to Dark Sun, but it'd be fitting class to release alongside the setting. Most other things I don't feel like I need, I've got plenty to work with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Of course new material can always spark new ideas, so I'm not opposed.</p><p></p><p>Personally, as long as they keep up this pace of release, I'm fine with them putting out whatever they fancy. The slow schedule is off-putting to some, and I get that, but I like it. I look at the amount of material I have sitting around from previous editions and, well, I'm just glad we're not in that boat again. Not yet anyway.</p></blockquote><p></p>
[QUOTE="Waterbizkit, post: 7219879, member: 6802604"] Woah, there's a lot of stuff mentioned in some of these posts I don't think I've ever heard of or if I had they've been [i]long[/i] forgotten because they're options that didn't see a lot of play. None of that matters of course, this is basically a wish-list thread, so the more the merrier. That said... As far as races go I'd be happy as a pig in crap if I didn't see anymore for quite some time outside of those that are setting specific, like warforged, mul, etc. More and more I'm finding the character concepts I cook up in my head, but never get to play, use the "basic" races. The flashiest one I've thought up recently was an Aasimar, so I'm pretty happy with what we've got. As far as classes or subclasses? Again, setting specific ones would be appreciated, like the Artificer for Eberron or the Mystic for Dark Sun. And before anyone says anything, no, psionics and the Mystic aren't necessarily [i]specific[/i] to Dark Sun, but it'd be fitting class to release alongside the setting. Most other things I don't feel like I need, I've got plenty to work with. :p Of course new material can always spark new ideas, so I'm not opposed. Personally, as long as they keep up this pace of release, I'm fine with them putting out whatever they fancy. The slow schedule is off-putting to some, and I get that, but I like it. I look at the amount of material I have sitting around from previous editions and, well, I'm just glad we're not in that boat again. Not yet anyway. [/QUOTE]
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What Subclasses and races are still missing?
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