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What Subclasses and races are still missing?
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<blockquote data-quote="Tony Vargas" data-source="post: 7220531" data-attributes="member: 996"><p>What do you intend, by asserting that excluding one person is still inclusive, if not a making or assuming a definition of inclusiveness? And, would 2 be enough? 10? 1%? 10%? (Sounds like "The Gnome Problem" all over again.) How many people need to hold a minority opinion before you'd have qualms about excluding them, while still patting yourself on the back for being so inclusive?</p><p></p><p>Anyway, the point I was making about 'limiting bloat' being contrary to inclusiveness stands. You leave out things important to some of the folks who loved past editions (like 4e famously left the Gnome out of the PH - Mearls did a whole L&L about that), you risk making them feel excluded. You try to support everything past editions have in 'core books' (like 4e famously did with not one by THREE 'Player's Handbooks'), and you create a shelf-intimidation effect that makes the game less accessible to new players before they even try it. </p><p></p><p>Now, that dilemma shouldn't even be a concern in this case because 5e has not bloated it's Core, creating shelf-shock, and it has been steadily adding new semi-official content in UA, and thrown open unofficial content with an SRD and DMsGuild. In this very thread, the OP is not asking about what still needs to seen print, but what's still missing after all the UA content we've seen. UA 'bloat' doesn't make the game less accessible, not only is it opt-in optional, it's not part of the face of the game (the Core Three books). </p><p></p><p>So there's really no need for you to be shouting down folks who may want something they enjoyed in a past edition, but haven't seen in 5e, yet.</p><p></p><p> I suppose the idea is a non-magical 'healer,' that would be an adequate alternative to magical healing, for instance in a low-/no-magic game. The Healer Feat is really designed more for non-magical supplemental healing in an standard game, that won't overshadow magical healing or combine with it to be overpowering. For that matter, depending on how you prefer to visualize hps, dealing with serious wounds, broken bones, infections, etc (things a 'chiurgeon' might do, however badly by the standards of modern medicine) may be irrelevant to abilities that restore hps, since such injuries don't seem to be modeled, in the first place. :shrug:</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7220531, member: 996"] What do you intend, by asserting that excluding one person is still inclusive, if not a making or assuming a definition of inclusiveness? And, would 2 be enough? 10? 1%? 10%? (Sounds like "The Gnome Problem" all over again.) How many people need to hold a minority opinion before you'd have qualms about excluding them, while still patting yourself on the back for being so inclusive? Anyway, the point I was making about 'limiting bloat' being contrary to inclusiveness stands. You leave out things important to some of the folks who loved past editions (like 4e famously left the Gnome out of the PH - Mearls did a whole L&L about that), you risk making them feel excluded. You try to support everything past editions have in 'core books' (like 4e famously did with not one by THREE 'Player's Handbooks'), and you create a shelf-intimidation effect that makes the game less accessible to new players before they even try it. Now, that dilemma shouldn't even be a concern in this case because 5e has not bloated it's Core, creating shelf-shock, and it has been steadily adding new semi-official content in UA, and thrown open unofficial content with an SRD and DMsGuild. In this very thread, the OP is not asking about what still needs to seen print, but what's still missing after all the UA content we've seen. UA 'bloat' doesn't make the game less accessible, not only is it opt-in optional, it's not part of the face of the game (the Core Three books). So there's really no need for you to be shouting down folks who may want something they enjoyed in a past edition, but haven't seen in 5e, yet. I suppose the idea is a non-magical 'healer,' that would be an adequate alternative to magical healing, for instance in a low-/no-magic game. The Healer Feat is really designed more for non-magical supplemental healing in an standard game, that won't overshadow magical healing or combine with it to be overpowering. For that matter, depending on how you prefer to visualize hps, dealing with serious wounds, broken bones, infections, etc (things a 'chiurgeon' might do, however badly by the standards of modern medicine) may be irrelevant to abilities that restore hps, since such injuries don't seem to be modeled, in the first place. :shrug: [/QUOTE]
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