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General Tabletop Discussion
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What Subclasses and races are still missing?
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<blockquote data-quote="Tony Vargas" data-source="post: 7220604" data-attributes="member: 996"><p>It's not just my assertion. Remember Mike Mearls's 'Gnome Problem' article? </p><p></p><p>The game has long-time fans, it leaves out something they loved, they can feel excluded. There's a lot back there spread out over 4 (officially numbered) editions + OD&D and BECMI/RC, to potentially leave out. </p><p></p><p> When you insist that exclusion is inclusive, you challenge the definition of at least one of those words. </p><p></p><p> Entry points & fewer books &c does speak to accessibility, and 5e has addressed that neatly by keeping the Core to three books, and, even within core, making some sub-system explicitly optional. SCAG, Volo's and the forthcoming XGtE are all non-core supplements and even more optional. UA lets WotC slide in support to include fans pining for this or that in a semi-official way. </p><p>That shouldn't add to the perception of bloat the way having Three PHs on the shelf (plus 10 'Essential' products!) did. </p><p></p><p>Those seem like ways in which the game can 'bloat' without risking becoming inaccessible (new players won't be intimidated by content not clearly aimed at them the way the two entry-points, the PH and starter set, are) and while continuing to include those who want only a "simple" core game (they can limit themselves to the three core books, or even to the basic pdf).</p><p></p><p>But even if there were a risk of becoming less accessible, excluding content established fans want can end up excluding those fans, and there's so much content - from three iconically 'bloated' prior editions - that they might want, that just going "we're going to avoid bloat" and locking swaths of it away in a vault, never to be released again, is going to exclude them. </p><p></p><p>Good thing 5e's not been doing a whole lot of that, and can afford to continue using UA and oddball supplements to channel 'missing' content to those fans pining for it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7220604, member: 996"] It's not just my assertion. Remember Mike Mearls's 'Gnome Problem' article? The game has long-time fans, it leaves out something they loved, they can feel excluded. There's a lot back there spread out over 4 (officially numbered) editions + OD&D and BECMI/RC, to potentially leave out. When you insist that exclusion is inclusive, you challenge the definition of at least one of those words. Entry points & fewer books &c does speak to accessibility, and 5e has addressed that neatly by keeping the Core to three books, and, even within core, making some sub-system explicitly optional. SCAG, Volo's and the forthcoming XGtE are all non-core supplements and even more optional. UA lets WotC slide in support to include fans pining for this or that in a semi-official way. That shouldn't add to the perception of bloat the way having Three PHs on the shelf (plus 10 'Essential' products!) did. Those seem like ways in which the game can 'bloat' without risking becoming inaccessible (new players won't be intimidated by content not clearly aimed at them the way the two entry-points, the PH and starter set, are) and while continuing to include those who want only a "simple" core game (they can limit themselves to the three core books, or even to the basic pdf). But even if there were a risk of becoming less accessible, excluding content established fans want can end up excluding those fans, and there's so much content - from three iconically 'bloated' prior editions - that they might want, that just going "we're going to avoid bloat" and locking swaths of it away in a vault, never to be released again, is going to exclude them. Good thing 5e's not been doing a whole lot of that, and can afford to continue using UA and oddball supplements to channel 'missing' content to those fans pining for it. [/QUOTE]
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