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What subjects are taboo in your game?
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<blockquote data-quote="the Jester" data-source="post: 430779" data-attributes="member: 1210"><p>On reflection, I do have a taboo in my game- and that's acting as if the campaign world works like the real world or another campaign world (like FR or Dragonlance).</p><p></p><p>I mean, my campaign setting takes place on the inside surface of a gigantic air bubble in an infinite ocean. Gravity doesn't exist, surface tension takes its place (and unless you're very far away from the surface of the bubble you can't tell the difference). The sun is a big ball of fire that orbits the island at a distance of half a million miles. There are four elements, not a periodic table of them.</p><p></p><p>Pcs who try to rely on real-world physics and chemistry get a talking to. </p><p></p><p>Most things function essentially the same as in our world, and I try to let the pcs know if something won't be the same, at least if their characters would know; and I just don't stand for characters who use player knowledge to try to get an advantage (I remember when I was in high school one of my classmates had a character who used our latest chemistry lesson to try to liberate hydrogen from acid using copper pieces so he could build little hot air balloons to bomb a bandit camp...)</p></blockquote><p></p>
[QUOTE="the Jester, post: 430779, member: 1210"] On reflection, I do have a taboo in my game- and that's acting as if the campaign world works like the real world or another campaign world (like FR or Dragonlance). I mean, my campaign setting takes place on the inside surface of a gigantic air bubble in an infinite ocean. Gravity doesn't exist, surface tension takes its place (and unless you're very far away from the surface of the bubble you can't tell the difference). The sun is a big ball of fire that orbits the island at a distance of half a million miles. There are four elements, not a periodic table of them. Pcs who try to rely on real-world physics and chemistry get a talking to. Most things function essentially the same as in our world, and I try to let the pcs know if something won't be the same, at least if their characters would know; and I just don't stand for characters who use player knowledge to try to get an advantage (I remember when I was in high school one of my classmates had a character who used our latest chemistry lesson to try to liberate hydrogen from acid using copper pieces so he could build little hot air balloons to bomb a bandit camp...) [/QUOTE]
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