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<blockquote data-quote="Gothmog" data-source="post: 432938" data-attributes="member: 317"><p>Originally posted by the Jester:</p><p> </p><p></p><p>Why is this? Not to be argumentative, but if you are playing D&D, how can you NOT rely on real-world physics and chemistry to determine the parameters of what can happen in a fantasy world. Do you use bows and crossbows? Then the character needs to know the parabolic arc an arrow will fly when shot so he can guage how far to angle his bow upwards. Do characters fall when they jump off a cliff? What about terminal velocity during a fall? Certainly size tiny creatures should not take 20d6 damage from falling 200'- they simply can't reach than kind of velocity based on size. Does greek fire or lamp oil work in your world? Then the laws of combustion and how phosphorous works when exposed to open air should apply. Not to mention look at the spell components for most spells- for example lightning bolt- it uses a bit of fur and an amber, crystal, or glass rod- if you rub those object together you will usually produce a small static charge- the impetus for a lightning bolt. </p><p></p><p>To me, trying to reinvent scientific laws or ignoring them is a lot more work than using them in a game- and for the sake of the players, having real world physics and chemistry apply in a game world mean they spend that much less time trying to figure out exactly how a torch could burn underwater. I would make the stipulation that the PCs don't know about real-world physics and chemistry in a fantasy game (barring some really bizarre event), but players should feel comfortable enough with the world that they don't have to guess what will happen if they try to pour oil on top of water and light it. I won't even get started on the whole half-orc/half-elf/half-anthing issue, it simply is silly from a biological standpoint. Of course, I might be a little biased here since I am a scientist, so take what you will from my comments. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gothmog, post: 432938, member: 317"] Originally posted by the Jester: Why is this? Not to be argumentative, but if you are playing D&D, how can you NOT rely on real-world physics and chemistry to determine the parameters of what can happen in a fantasy world. Do you use bows and crossbows? Then the character needs to know the parabolic arc an arrow will fly when shot so he can guage how far to angle his bow upwards. Do characters fall when they jump off a cliff? What about terminal velocity during a fall? Certainly size tiny creatures should not take 20d6 damage from falling 200'- they simply can't reach than kind of velocity based on size. Does greek fire or lamp oil work in your world? Then the laws of combustion and how phosphorous works when exposed to open air should apply. Not to mention look at the spell components for most spells- for example lightning bolt- it uses a bit of fur and an amber, crystal, or glass rod- if you rub those object together you will usually produce a small static charge- the impetus for a lightning bolt. To me, trying to reinvent scientific laws or ignoring them is a lot more work than using them in a game- and for the sake of the players, having real world physics and chemistry apply in a game world mean they spend that much less time trying to figure out exactly how a torch could burn underwater. I would make the stipulation that the PCs don't know about real-world physics and chemistry in a fantasy game (barring some really bizarre event), but players should feel comfortable enough with the world that they don't have to guess what will happen if they try to pour oil on top of water and light it. I won't even get started on the whole half-orc/half-elf/half-anthing issue, it simply is silly from a biological standpoint. Of course, I might be a little biased here since I am a scientist, so take what you will from my comments. :D [/QUOTE]
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