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What SuperHero RPG do you play ?
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<blockquote data-quote="BASHMAN" data-source="post: 5757213" data-attributes="member: 8277"><p><a href="http://www.bashrpg.com/BASH.html" target="_blank">BASH</a>! (now available in full color in a +PDF bundle by <a href="http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB77200" target="_blank">Cubicle 7</a> or at your FLGS bundling is available through C7's "bits & mortar" program) may suit your needs.</p><p></p><p>You get to build your characters? Check. </p><p></p><p>Customize your own powers? Check. Razor claws, energy beams, a magic sword, etc, are all built with the same power "Special Attack". Players get to decide how it works. </p><p></p><p>Fast character generation? 25 point to 40 point instead of 250 to 400 points to build a character? Check. Spend less time making your hero and more time <em>playing</em> your hero. </p><p></p><p>Simple mechanics that are robust enough to handle many situations in game? Check? If you want to trip a foe or knock a bunch of crates on top of them, the rules handle that. Want to know if you punched that guy hard enough to send him through a brick wall? The rules handle that. The simple mechanic is roll 2d6 multiply by stat/skill/power used. Matching dice "explode" allowing underdogs to prevail. If you don't care for the multiplication angle, there is a nice colorful chart on the back cover (just as easy to check 2d6 on a colored chart as it is to check 2d10 I promise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) and in the appendix alternate mechanics including FUDGE Dice (easily replaced by d6-d6), dice pools, playing cards, etc, to fit your needs.</p><p></p><p>System allows a 25 point patriotic shield slinger and a 40 point thundergod to be on the same team, giving both a chance to shine? Check. Characters with less power get more Hero Points which can be used to augment die rolls in clutch situations or to perform very comic-genre appropriate stunts (such as crashing through the wall in the nick of time; shaking off status effects, even unconsciousness; or countering a power used by a villain). Every player feels valuable without everyone having to be the same "level". </p><p></p><p>Channels the superhero comic genre? Check. Between the stunts performed by using a Hero Die and Hero Points, there is also the "Golden Rule" of the system, that ties always go to the Hero, and you always round in the Heroes favor. </p><p></p><p>If you are interested, you can check out an example of character creation and an example of play <a href="http://www.bashrpg.com/DetailedExamplesBASH.pdf" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 5757213, member: 8277"] [URL="http://www.bashrpg.com/BASH.html"]BASH[/URL]! (now available in full color in a +PDF bundle by [URL="http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB77200"]Cubicle 7[/URL] or at your FLGS bundling is available through C7's "bits & mortar" program) may suit your needs. You get to build your characters? Check. Customize your own powers? Check. Razor claws, energy beams, a magic sword, etc, are all built with the same power "Special Attack". Players get to decide how it works. Fast character generation? 25 point to 40 point instead of 250 to 400 points to build a character? Check. Spend less time making your hero and more time [I]playing[/I] your hero. Simple mechanics that are robust enough to handle many situations in game? Check? If you want to trip a foe or knock a bunch of crates on top of them, the rules handle that. Want to know if you punched that guy hard enough to send him through a brick wall? The rules handle that. The simple mechanic is roll 2d6 multiply by stat/skill/power used. Matching dice "explode" allowing underdogs to prevail. If you don't care for the multiplication angle, there is a nice colorful chart on the back cover (just as easy to check 2d6 on a colored chart as it is to check 2d10 I promise ;) ) and in the appendix alternate mechanics including FUDGE Dice (easily replaced by d6-d6), dice pools, playing cards, etc, to fit your needs. System allows a 25 point patriotic shield slinger and a 40 point thundergod to be on the same team, giving both a chance to shine? Check. Characters with less power get more Hero Points which can be used to augment die rolls in clutch situations or to perform very comic-genre appropriate stunts (such as crashing through the wall in the nick of time; shaking off status effects, even unconsciousness; or countering a power used by a villain). Every player feels valuable without everyone having to be the same "level". Channels the superhero comic genre? Check. Between the stunts performed by using a Hero Die and Hero Points, there is also the "Golden Rule" of the system, that ties always go to the Hero, and you always round in the Heroes favor. If you are interested, you can check out an example of character creation and an example of play [URL="http://www.bashrpg.com/DetailedExamplesBASH.pdf"]here[/URL]. [/QUOTE]
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