Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What SuperHero RPG do you play ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BASHMAN" data-source="post: 5758609" data-attributes="member: 8277"><p>Well it <strong><em>is</em></strong> a simple system; but it is also robust. You can add more complexity to a character if you want, but you don't need to. </p><p></p><p>On its surface, there are only 3 stats with only 5 (technically 6) non-cosmic tiers of ability. For some people, that is not enough "granularity". No problem.</p><p></p><p>What if you want a character who is stronger than he is tough, or has incredible will power, but isn't super smart? That is handled with a power that augments a stat for a specific use. So there is not a seperate Strength and Toughness stat; but there does not need to be. You could have a Brawn 2 character for instance take Boost 3 (Brawn for Strength), and he would be able to treat his Brawn as if it were a 5 for all actions requiring strength (like punching through a wall) but not for parts covering the toughness aspect of Brawn. So when he gets punched himself, he soaks x2 damage, but when he punches people he does x5. Likewise, you could have a character who is incredibly intelligent but not very strong willed or perceptive. Just take Mind 2 and add Boost 3 (Mind for Intelligence) giving him a x2 roll to resist mind control or hear a noise, etc, but x5 to solve mysteries or invent a new rocket fuel. </p><p></p><p>There are a number of powers that specifically augment stats for specific uses, like Armor, Keen Senses, Danger Sense, etc. </p><p></p><p>As for the number of Tiers, stats range from 0 (below average) to 5 (strongest non-cosmic superhero), 6 tiers by default. "Normal" humans range from 0, to 1 (average) to 2 (peak human). However there is a power that any "normal" human (or superbeing) can take called Heightened that functions essentially as a half-way point between stats; effectively doubling the number of tiers. </p><p></p><p>When you take Heightened in a stat, it adds +3 to any roll with that stat, and in the case of benchmarks triples the lift benchmark of your current level. So instead of 6 tiers, there are 12; this can be used to model instances where characters are close in strength but different enough to merit distinction. So now you could have someone with a 0+ (slightly below average) and 1+ (above average) and 2+ (just beyond human ability) for stats. </p><p></p><p>Beyond the top tier there is also "Cosmic" stats in the genre section of the book (covers everything from mystery men pulp to gold/silver/bronze/iron ages, to sci-fi & fantasy supers; teen supers, and Cosmic supers as genres). Cosmic Might allows you to move planets for instance, and there is no "ceiling" once you get into cosmic stats. </p><p></p><p>In terms of complexity in combat, etc, you've got a lot of options to build upon a very simple foundation. Called shots and situational modifiers can be used to represent a myriad of events, like collapsing a pile of crates onto somebody, temporarily blinding them, etc. Stunts for example can be used to emulate a lot of comic book action, like the nick of time intervention or using willpower to shake off unconsciousness to save the world, etc. Martial Arts and some other training powers can give a character an edge in specific situations so that even non-powered heroes can prevail against powerful foes. </p><p></p><p>So at its base; yes the game is simple; but it gives the players and the Narrator options to build on if they want to.</p><p></p><p>Btw, the link I posted earlier didn't link to the bundle now offered by Cubicle 7. So people can check it out <strong><a href="http://shop.cubicle7store.com/BASH-Ultimate-Edition" target="_blank">here</a></strong>.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 5758609, member: 8277"] Well it [B][I]is[/I][/B] a simple system; but it is also robust. You can add more complexity to a character if you want, but you don't need to. On its surface, there are only 3 stats with only 5 (technically 6) non-cosmic tiers of ability. For some people, that is not enough "granularity". No problem. What if you want a character who is stronger than he is tough, or has incredible will power, but isn't super smart? That is handled with a power that augments a stat for a specific use. So there is not a seperate Strength and Toughness stat; but there does not need to be. You could have a Brawn 2 character for instance take Boost 3 (Brawn for Strength), and he would be able to treat his Brawn as if it were a 5 for all actions requiring strength (like punching through a wall) but not for parts covering the toughness aspect of Brawn. So when he gets punched himself, he soaks x2 damage, but when he punches people he does x5. Likewise, you could have a character who is incredibly intelligent but not very strong willed or perceptive. Just take Mind 2 and add Boost 3 (Mind for Intelligence) giving him a x2 roll to resist mind control or hear a noise, etc, but x5 to solve mysteries or invent a new rocket fuel. There are a number of powers that specifically augment stats for specific uses, like Armor, Keen Senses, Danger Sense, etc. As for the number of Tiers, stats range from 0 (below average) to 5 (strongest non-cosmic superhero), 6 tiers by default. "Normal" humans range from 0, to 1 (average) to 2 (peak human). However there is a power that any "normal" human (or superbeing) can take called Heightened that functions essentially as a half-way point between stats; effectively doubling the number of tiers. When you take Heightened in a stat, it adds +3 to any roll with that stat, and in the case of benchmarks triples the lift benchmark of your current level. So instead of 6 tiers, there are 12; this can be used to model instances where characters are close in strength but different enough to merit distinction. So now you could have someone with a 0+ (slightly below average) and 1+ (above average) and 2+ (just beyond human ability) for stats. Beyond the top tier there is also "Cosmic" stats in the genre section of the book (covers everything from mystery men pulp to gold/silver/bronze/iron ages, to sci-fi & fantasy supers; teen supers, and Cosmic supers as genres). Cosmic Might allows you to move planets for instance, and there is no "ceiling" once you get into cosmic stats. In terms of complexity in combat, etc, you've got a lot of options to build upon a very simple foundation. Called shots and situational modifiers can be used to represent a myriad of events, like collapsing a pile of crates onto somebody, temporarily blinding them, etc. Stunts for example can be used to emulate a lot of comic book action, like the nick of time intervention or using willpower to shake off unconsciousness to save the world, etc. Martial Arts and some other training powers can give a character an edge in specific situations so that even non-powered heroes can prevail against powerful foes. So at its base; yes the game is simple; but it gives the players and the Narrator options to build on if they want to. Btw, the link I posted earlier didn't link to the bundle now offered by Cubicle 7. So people can check it out [B][URL="http://shop.cubicle7store.com/BASH-Ultimate-Edition"]here[/URL][/B]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What SuperHero RPG do you play ?
Top