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What supplement would you really like to see Wizards produce?
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<blockquote data-quote="Scotley" data-source="post: 1431251" data-attributes="member: 11520"><p>What about what wasn't done well by Wizards the first time? How about a <em>Complete Equipment Guide</em> Arms and Equipment was very disappointing to me. I'd like to see a much larger book with enough options to inspire more variety in gear. If I see one more hooded cloak on a character sheet I swear I'll start a campaign with a culture of nudity. Give enough options to get players thinking more creatively about what characters wear and the weapons they use. More importantly, put the weapons and armor from other books all on one chart with the new stuff. Don't make me get out three books to equip a character. How about more stuff from the rest of the world rather than all middle ages europe? How about advice on developing equipment lists to give different areas of the campaign world a different feel? </p><p></p><p>Who got what they expected from the Book of Challenges? I wasn't expecting a book of one room adventures from the descriptions before it was out. How about a real book with advice on challenging your group. There are so many topics that could be expanded upon. More information on dealing with parties larger or smaller than the norm. How to set up encounters in a chain so that the parties actions effect later areas of the adventure. There is room for a really good book here, but I think Wizards sees that there are a lot more player than DM's out there, so they are focusing too much on Players' books and all but ignoring books for the DM. Even books on campaign worlds and the planes coming out this year are geared toward players rather than DM's. </p><p></p><p>If we must focus on the players, how about a book on role-playing. On how to build a character that works as part of group instead of yet another brooding loner. We can involve the DM here too. How work with your DM to develop background and story for the characters. How to bring more of a story to the adventures. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Anyway, that's enough ranting for one morning. </p><p></p><p>Scotley</p></blockquote><p></p>
[QUOTE="Scotley, post: 1431251, member: 11520"] What about what wasn't done well by Wizards the first time? How about a [I]Complete Equipment Guide[/I] Arms and Equipment was very disappointing to me. I'd like to see a much larger book with enough options to inspire more variety in gear. If I see one more hooded cloak on a character sheet I swear I'll start a campaign with a culture of nudity. Give enough options to get players thinking more creatively about what characters wear and the weapons they use. More importantly, put the weapons and armor from other books all on one chart with the new stuff. Don't make me get out three books to equip a character. How about more stuff from the rest of the world rather than all middle ages europe? How about advice on developing equipment lists to give different areas of the campaign world a different feel? Who got what they expected from the Book of Challenges? I wasn't expecting a book of one room adventures from the descriptions before it was out. How about a real book with advice on challenging your group. There are so many topics that could be expanded upon. More information on dealing with parties larger or smaller than the norm. How to set up encounters in a chain so that the parties actions effect later areas of the adventure. There is room for a really good book here, but I think Wizards sees that there are a lot more player than DM's out there, so they are focusing too much on Players' books and all but ignoring books for the DM. Even books on campaign worlds and the planes coming out this year are geared toward players rather than DM's. If we must focus on the players, how about a book on role-playing. On how to build a character that works as part of group instead of yet another brooding loner. We can involve the DM here too. How work with your DM to develop background and story for the characters. How to bring more of a story to the adventures. :] Anyway, that's enough ranting for one morning. Scotley [/QUOTE]
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