Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What supplement would you really like to see Wizards produce?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DonAdam" data-source="post: 1433459" data-attributes="member: 2446"><p>The musings of an economics guy:</p><p></p><p>An economic system would be hard. I can't imagine doing one without picking either playability or realism (in relation to the rules set out by the core books) and losing the other.</p><p></p><p>In the modern world, we're continually amazed when new inventions originate from a mass of millions of people. How much more so with magic? However, while such an effect could not be predicted, you could fiat something that is reasonable enough for a fantasy adventure game.</p><p></p><p>An important point is the energy in the system; in any real world economy, energy is used and must be replenished (by more drilling, more labor, etc.). Magic items, as written, are not used up. Thus, as you move forward through time energy accrues. We have no real world phenomenon analogous to this. This is something that can only be ignored if it does not happen at a rate that would disrupt any individual company or political sphere with which the PC's were concerned.</p><p></p><p>The really important things to consider would be game balance (of course), making it interesting for the players (I don't think people roleplay being MBA's; that would be dreadfully boring, so you have something that is going uphill relative to grabbing a sword and whacking monsters in the head), and that makes it so that the players do not quickly have society-wide effects because of one business venture.</p><p></p><p>As far as a variety, I'm not sure to what degree that would be possible. Political order is everything. Magic rules are everything. Between the intersection of those two and the relationship between them (what's really to stop a powerful wizard's guild or church from taking over?) you have a ridiculous number of variables. I think you could account for differences to some degree, but it would probably be better to start with a baseline set of rules.</p><p></p><p>Of course, I would gladly give it a shot if I was getting paid <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> However, whoever said that it would need to be playtested extensively is dead on. It would be worth it though, especially to get rid of the silly labor = value assumption in the core rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="DonAdam, post: 1433459, member: 2446"] The musings of an economics guy: An economic system would be hard. I can't imagine doing one without picking either playability or realism (in relation to the rules set out by the core books) and losing the other. In the modern world, we're continually amazed when new inventions originate from a mass of millions of people. How much more so with magic? However, while such an effect could not be predicted, you could fiat something that is reasonable enough for a fantasy adventure game. An important point is the energy in the system; in any real world economy, energy is used and must be replenished (by more drilling, more labor, etc.). Magic items, as written, are not used up. Thus, as you move forward through time energy accrues. We have no real world phenomenon analogous to this. This is something that can only be ignored if it does not happen at a rate that would disrupt any individual company or political sphere with which the PC's were concerned. The really important things to consider would be game balance (of course), making it interesting for the players (I don't think people roleplay being MBA's; that would be dreadfully boring, so you have something that is going uphill relative to grabbing a sword and whacking monsters in the head), and that makes it so that the players do not quickly have society-wide effects because of one business venture. As far as a variety, I'm not sure to what degree that would be possible. Political order is everything. Magic rules are everything. Between the intersection of those two and the relationship between them (what's really to stop a powerful wizard's guild or church from taking over?) you have a ridiculous number of variables. I think you could account for differences to some degree, but it would probably be better to start with a baseline set of rules. Of course, I would gladly give it a shot if I was getting paid ;) However, whoever said that it would need to be playtested extensively is dead on. It would be worth it though, especially to get rid of the silly labor = value assumption in the core rules. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What supplement would you really like to see Wizards produce?
Top