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General Tabletop Discussion
*TTRPGs General
What supplement would you really like to see Wizards produce?
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<blockquote data-quote="woodelf" data-source="post: 1443182" data-attributes="member: 10201"><p>Go buy a copy of <em>Amber Diceless Roleplaying</em>--that's what i did. I've never read any of the Amber books, don't care for what Zelazny i have read, and don't like the mechanics of Amber DRP. I knew all of this before i bought the game. I bought it because of Wujcik's seminar's at GenCon--best GMing advice i've ever heard. And Amber DRP is more of the same, and then some. Most of the book is GMing advice--either explicitly, or de facto (given the almost-rulesless nature of the rules). Anyway, over 100pp (IIRC) of excellent GMing advice.</p><p></p><p>While you're at it, pick up <em>Gamemastering Secrets, 2nd Ed</em>. It's pretty much just what it says, and has articles of use to everyone from complete beginners to quite experienced GMs--i've been running games in dozens of systems for more than 2 decades and frequently get accolades, and have been an active participant on UseNet and various mailing lists precisely about GMing stuff for a dozen years, and it taught me a thing or four.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1443182, member: 10201"] Go buy a copy of [i]Amber Diceless Roleplaying[/i]--that's what i did. I've never read any of the Amber books, don't care for what Zelazny i have read, and don't like the mechanics of Amber DRP. I knew all of this before i bought the game. I bought it because of Wujcik's seminar's at GenCon--best GMing advice i've ever heard. And Amber DRP is more of the same, and then some. Most of the book is GMing advice--either explicitly, or de facto (given the almost-rulesless nature of the rules). Anyway, over 100pp (IIRC) of excellent GMing advice. While you're at it, pick up [i]Gamemastering Secrets, 2nd Ed[/i]. It's pretty much just what it says, and has articles of use to everyone from complete beginners to quite experienced GMs--i've been running games in dozens of systems for more than 2 decades and frequently get accolades, and have been an active participant on UseNet and various mailing lists precisely about GMing stuff for a dozen years, and it taught me a thing or four. [/QUOTE]
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What supplement would you really like to see Wizards produce?
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