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What supplemental information do we need most right now?
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<blockquote data-quote="CapnZapp" data-source="post: 7426922" data-attributes="member: 12731"><p>No. That's just more breadth. Sure, you can take both the new feat and an old one (unlike a subclass where you can pick only one per class)... but it is still breadth.</p><p></p><p>The difference is -</p><p></p><p>Breadth: add more items to an existing menu of choices.</p><p>Depth: add an entirely new menu.</p><p></p><p>A new menu adds a new decision point to building and levelling up your character. This is what I mean by depth. And we have gotten exactly zero such options so far. Always breadth, never depth.</p><p></p><p>For instance:</p><p>- adding bloodlines or wild talents</p><p>- racial levels*</p><p>- expanded backgrounds*: your choice of background giving access to unique abilities or perhaps starting gear</p><p>- adding a new class framework ("advanced player's handbook") where you don't get bonuses automatically but instead get to choose at each level. Essentially redoing classes to feature fewer automatic class features.</p><p>- prestige classes</p><p>- etc </p><p></p><p>*) these suggestions don't actually add any new decision points, but they each add crunch/weight to an existing light-weight one, which is close enough.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7426922, member: 12731"] No. That's just more breadth. Sure, you can take both the new feat and an old one (unlike a subclass where you can pick only one per class)... but it is still breadth. The difference is - Breadth: add more items to an existing menu of choices. Depth: add an entirely new menu. A new menu adds a new decision point to building and levelling up your character. This is what I mean by depth. And we have gotten exactly zero such options so far. Always breadth, never depth. For instance: - adding bloodlines or wild talents - racial levels* - expanded backgrounds*: your choice of background giving access to unique abilities or perhaps starting gear - adding a new class framework ("advanced player's handbook") where you don't get bonuses automatically but instead get to choose at each level. Essentially redoing classes to feature fewer automatic class features. - prestige classes - etc *) these suggestions don't actually add any new decision points, but they each add crunch/weight to an existing light-weight one, which is close enough. [/QUOTE]
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What supplemental information do we need most right now?
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