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What supplemental information do we need most right now?
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<blockquote data-quote="thorgrit" data-source="post: 7427397" data-attributes="member: 61124"><p>I'd like some Setting love - even if not published in a large hardcover book, then at least opening DM's Guild up to more settings than FR and Ravenloft. That way if they see a particular setting related series of products is in demand, with examples of real money backing it up, maybe they might be influenced to release a full product based on that. (Alternately, of course, if people's treatment of other settings only gets a handful of good products, they may just leave well enough alone and not officially convert an older setting into 5e. Either way, they'd have more data to make a decision, if they want to uncork that djinn.)</p><p></p><p>A big handful of backgrounds, as well as some more extensive advice on creating new ones, would be helpful. If this product doesn't exist already? I know it's "simple", roughly two skills, a tool or a language, some thematic items, and a Feature ribbon, but a bigger list of examples to look at would make it easier.</p><p></p><p>For those on the list, though, I chose Classes. Nothing against people who want more complexity in their games, but what about adding more simplicity too? I'd like to see more classes (and/or archetypes) that are as simple and easy to understand (and quick to build) as a Champion Fighter. For spellcasters, I'd be satisfied if they were no more complex than a Battlemaster Fighter. Options that can be contained within the few pages of a class writeup, without flipping through larger areas like spells.</p></blockquote><p></p>
[QUOTE="thorgrit, post: 7427397, member: 61124"] I'd like some Setting love - even if not published in a large hardcover book, then at least opening DM's Guild up to more settings than FR and Ravenloft. That way if they see a particular setting related series of products is in demand, with examples of real money backing it up, maybe they might be influenced to release a full product based on that. (Alternately, of course, if people's treatment of other settings only gets a handful of good products, they may just leave well enough alone and not officially convert an older setting into 5e. Either way, they'd have more data to make a decision, if they want to uncork that djinn.) A big handful of backgrounds, as well as some more extensive advice on creating new ones, would be helpful. If this product doesn't exist already? I know it's "simple", roughly two skills, a tool or a language, some thematic items, and a Feature ribbon, but a bigger list of examples to look at would make it easier. For those on the list, though, I chose Classes. Nothing against people who want more complexity in their games, but what about adding more simplicity too? I'd like to see more classes (and/or archetypes) that are as simple and easy to understand (and quick to build) as a Champion Fighter. For spellcasters, I'd be satisfied if they were no more complex than a Battlemaster Fighter. Options that can be contained within the few pages of a class writeup, without flipping through larger areas like spells. [/QUOTE]
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Community
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What supplemental information do we need most right now?
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