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What "system" elements are you proud of?
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<blockquote data-quote="The Sigil" data-source="post: 237580" data-attributes="member: 2013"><p>I am quite proud of my contributions in the Enchiridion of Mystic Music... specifically:</p><p></p><p>1.) Hard rules for "Hearing Range" for Bardic Music - these rules do not exist in the SRD, and AFAIK, nobody else has done this.</p><p></p><p>2.) The "Mystic Music" system itself - making bardic music abilities a little more generic and expanding their options twelve-fold. A few classes here and there have had the odd ability, but they usually didn't stack with Bardic abilities and were not nearly as modular - and no provision is made for a bard to learn them (see #3 below).</p><p></p><p>3.) The "Mystic Composition" and learning "Mystic Music" system whereby rules are given for expanding a Bard's abilities - albeit with an associated XP cost. The XP cost balances the ability to do more stuff... and it makes sense that just as a wizard can research and duplicate spells, a bard can research and duplicate musical effects.</p><p></p><p>I think the thing I like most about the EoMM is its modularity... it can literally be plugged into an existing campaign one sentence at a time. You don't have to do the "whole thing." You can pick the parts you like and discard the ones you don't and the system in the EoMM is unaffected by your decision - there are no parts that require "other parts" - only the SRD.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 237580, member: 2013"] I am quite proud of my contributions in the Enchiridion of Mystic Music... specifically: 1.) Hard rules for "Hearing Range" for Bardic Music - these rules do not exist in the SRD, and AFAIK, nobody else has done this. 2.) The "Mystic Music" system itself - making bardic music abilities a little more generic and expanding their options twelve-fold. A few classes here and there have had the odd ability, but they usually didn't stack with Bardic abilities and were not nearly as modular - and no provision is made for a bard to learn them (see #3 below). 3.) The "Mystic Composition" and learning "Mystic Music" system whereby rules are given for expanding a Bard's abilities - albeit with an associated XP cost. The XP cost balances the ability to do more stuff... and it makes sense that just as a wizard can research and duplicate spells, a bard can research and duplicate musical effects. I think the thing I like most about the EoMM is its modularity... it can literally be plugged into an existing campaign one sentence at a time. You don't have to do the "whole thing." You can pick the parts you like and discard the ones you don't and the system in the EoMM is unaffected by your decision - there are no parts that require "other parts" - only the SRD. --The Sigil [/QUOTE]
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