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General Tabletop Discussion
*TTRPGs General
What system elements promote and hinder roleplaying (inspired by "does 4e hinder ")
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<blockquote data-quote="Aberzanzorax" data-source="post: 4718138" data-attributes="member: 64209"><p>I've heard lots of edition wars in which people both support and attack 4e for roleplaying potential.</p><p> </p><p>I'm not asking about 4e or 3e. I'm asking about what elements in <strong>any</strong> edition or system promote and which hinder roleplaying.</p><p> </p><p> </p><p>I suspect that people will have different answers to this. One person might say "an open storytelling, rules light system" promotes roleplaying because I'm not limited by rules. While another might say "a system that has the rules crunch to support my making any character I can imagine and then do things with that" promotes roleplaying".</p><p> </p><p> </p><p>So I ask of you all, what helps, what hurts, and why?</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 4718138, member: 64209"] I've heard lots of edition wars in which people both support and attack 4e for roleplaying potential. I'm not asking about 4e or 3e. I'm asking about what elements in [B]any[/B] edition or system promote and which hinder roleplaying. I suspect that people will have different answers to this. One person might say "an open storytelling, rules light system" promotes roleplaying because I'm not limited by rules. While another might say "a system that has the rules crunch to support my making any character I can imagine and then do things with that" promotes roleplaying". So I ask of you all, what helps, what hurts, and why? [/QUOTE]
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General Tabletop Discussion
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What system elements promote and hinder roleplaying (inspired by "does 4e hinder ")
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