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General Tabletop Discussion
*TTRPGs General
What system elements promote and hinder roleplaying (inspired by "does 4e hinder ")
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<blockquote data-quote="ExploderWizard" data-source="post: 4718658" data-attributes="member: 66434"><p>I don't think there is a system that can actually hinder roleplaying. If the participants want to roleplay then they may do so with or without any system support at all.</p><p> </p><p>Having said that, there are systems that support and promote roleplaying. A great example is GURPS. The GURPS system provides tools that promote roleplaying. The reward system is based purely on how well the player portrayed the character during the adventure. Success or failure at the adventure's goals is irrelavent to this reward. </p><p> </p><p>Personality traits both good and bad are part of the basic mechanical character design and have meaning in relation to the system. </p><p> </p><p>Despite all that support and good design, it is possible to play GURPS and not roleplay at all. It is a sad thing but I have seen it. </p><p> </p><p>D&D has no actual system support for roleplaying but yet it happens all the time. Overall, regardless of the system its participant driven.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4718658, member: 66434"] I don't think there is a system that can actually hinder roleplaying. If the participants want to roleplay then they may do so with or without any system support at all. Having said that, there are systems that support and promote roleplaying. A great example is GURPS. The GURPS system provides tools that promote roleplaying. The reward system is based purely on how well the player portrayed the character during the adventure. Success or failure at the adventure's goals is irrelavent to this reward. Personality traits both good and bad are part of the basic mechanical character design and have meaning in relation to the system. Despite all that support and good design, it is possible to play GURPS and not roleplay at all. It is a sad thing but I have seen it. D&D has no actual system support for roleplaying but yet it happens all the time. Overall, regardless of the system its participant driven. [/QUOTE]
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What system elements promote and hinder roleplaying (inspired by "does 4e hinder ")
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