Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What system elements promote and hinder roleplaying (inspired by "does 4e hinder ")
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 4719028" data-attributes="member: 3424"><p>To follow a little from Reynard's and Ariosto's posts, here are a couple of initial thoughts on what it means to roleplay a character:</p><p></p><p><strong>1. Personality:</strong> First of all, a role-played character will have personality traits, likes, dislikes, beliefs, goals, etc. which will distinguish him from another character of race X and class Y, powers A, B and C, and feats D, E and F. Ideally, he should also have sufficient background to explain how and why he came by those traits, likes, dislikes, beliefs, and goals, either defined as part of his back story during character creation, or (even better) established during actual play.</p><p></p><p><strong>2. Relationships:</strong> In addition, a role-played character will have relationships to other elements within the game world, such as NPCs, locations, organizations, etc. Ideally, these should go beyond basic relationships such as "place I'm exploring", "guy who gave me a quest" and "evil cultists I'm fighting". Friendship, loyalty, rivalry, affection, and even hatred can help to flesh out a character more fully, and integrate him into the campaign world.</p><p></p><p><strong>3. Consistency:</strong> Finally, a role-played character will take actions and make decisions consistent with his personality and relationships. I think this is where system elements can sometimes interfere with or hinder role-playing, when the mechanically most optimal action or decision is not consistent with the character's personality and relationships. When another choice is significantly superior in a mechanical sense from the choice that would be most consistent with the character, it creates a great incentive on the part of the player to make the mechanically superior choice instead of the consistent choice. Incidentally, in the area of character creation and advancement, this is the basic argument why more "balanced" rules interfere less with role-playing: when each choice open to a character confers approximately the same mechanical benefit, the player will not feel that he is giving up much (if anything) by selecting an option that is more consistent with the character.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4719028, member: 3424"] To follow a little from Reynard's and Ariosto's posts, here are a couple of initial thoughts on what it means to roleplay a character: [B]1. Personality:[/B] First of all, a role-played character will have personality traits, likes, dislikes, beliefs, goals, etc. which will distinguish him from another character of race X and class Y, powers A, B and C, and feats D, E and F. Ideally, he should also have sufficient background to explain how and why he came by those traits, likes, dislikes, beliefs, and goals, either defined as part of his back story during character creation, or (even better) established during actual play. [B]2. Relationships:[/B] In addition, a role-played character will have relationships to other elements within the game world, such as NPCs, locations, organizations, etc. Ideally, these should go beyond basic relationships such as "place I'm exploring", "guy who gave me a quest" and "evil cultists I'm fighting". Friendship, loyalty, rivalry, affection, and even hatred can help to flesh out a character more fully, and integrate him into the campaign world. [B]3. Consistency:[/B] Finally, a role-played character will take actions and make decisions consistent with his personality and relationships. I think this is where system elements can sometimes interfere with or hinder role-playing, when the mechanically most optimal action or decision is not consistent with the character's personality and relationships. When another choice is significantly superior in a mechanical sense from the choice that would be most consistent with the character, it creates a great incentive on the part of the player to make the mechanically superior choice instead of the consistent choice. Incidentally, in the area of character creation and advancement, this is the basic argument why more "balanced" rules interfere less with role-playing: when each choice open to a character confers approximately the same mechanical benefit, the player will not feel that he is giving up much (if anything) by selecting an option that is more consistent with the character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What system elements promote and hinder roleplaying (inspired by "does 4e hinder ")
Top