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General Tabletop Discussion
*TTRPGs General
What system elements promote and hinder roleplaying (inspired by "does 4e hinder ")
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<blockquote data-quote="JediSoth" data-source="post: 4719246" data-attributes="member: 13882"><p>A player of mine and I were talking about sort of this exact topic this week.</p><p></p><p>We recently switched to 4E and one of my players was complaining that under 3E, since there were rules for everything, he was free to do whatever he wanted; 4Es lack of rules for certain things were stifling his imagination.</p><p></p><p>The other player argued that the fact that there WEREN'T rules to cover everything should have been freeing and too many rules could stifle imagination.</p><p></p><p>So, it can go both ways.</p><p></p><p>Personally, sometimes I find that more restrictive rules can make me more creative as I try to find ways to accomplish what I want within the framework. But I also find less restrictive systems freeing because I don't have to look everything up; I can make up rulings on the fly.</p><p></p><p>So, I guess my answer to the OT is: everything and nothing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JediSoth, post: 4719246, member: 13882"] A player of mine and I were talking about sort of this exact topic this week. We recently switched to 4E and one of my players was complaining that under 3E, since there were rules for everything, he was free to do whatever he wanted; 4Es lack of rules for certain things were stifling his imagination. The other player argued that the fact that there WEREN'T rules to cover everything should have been freeing and too many rules could stifle imagination. So, it can go both ways. Personally, sometimes I find that more restrictive rules can make me more creative as I try to find ways to accomplish what I want within the framework. But I also find less restrictive systems freeing because I don't have to look everything up; I can make up rulings on the fly. So, I guess my answer to the OT is: everything and nothing. :) [/QUOTE]
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What system elements promote and hinder roleplaying (inspired by "does 4e hinder ")
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