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<blockquote data-quote="Dannyalcatraz" data-source="post: 9270768" data-attributes="member: 19675"><p>Broken record: HERO.</p><p></p><p>PCs don’t level up in quite the same way as in something like D&D- they get build points on occasion.</p><p></p><p>As a campaign rule, you could say that each PC must distribute initial build points between their chassis and whatever modules the particular ‘bot has installed. </p><p></p><p>After initial character creation, subsequently awarded points could be used on either the chassis or the modules, but not in the same way. Points expended on the chassis cannot change the actual attributes, only alter the quality of the attributes it has. Points expended on the modules could be used any way possible.</p><p></p><p>As the GM, you could even pre-design a set of chassis types for players to choose from.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9270768, member: 19675"] Broken record: HERO. PCs don’t level up in quite the same way as in something like D&D- they get build points on occasion. As a campaign rule, you could say that each PC must distribute initial build points between their chassis and whatever modules the particular ‘bot has installed. After initial character creation, subsequently awarded points could be used on either the chassis or the modules, but not in the same way. Points expended on the chassis cannot change the actual attributes, only alter the quality of the attributes it has. Points expended on the modules could be used any way possible. As the GM, you could even pre-design a set of chassis types for players to choose from. [/QUOTE]
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