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<blockquote data-quote="Reynard" data-source="post: 9637365" data-attributes="member: 467"><p>I'm saying I could not use Cortex (or any toolkit system I am not familiar with to build a regular fantasy campaign. The difference is that a toolkit system asks you to pick and choose pieces and/or turn dials. that is a LOT harder in a system you have never used than simply reading a system and trying to grok it.</p><p></p><p>For example, if I said I wanted to run a game about cowboys fighting aliens, you could tell me to use Cortex, or Deadlands. Deadlands does not have aliens, but it does have cowboys and weird stuff. You con't have to build anything in Deadlands, just curate the possible options a little. But to use Cortex, you would have to build that game.</p><p></p><p>Again, I am not bagging on Cortex or toolkit games in general. I am just saying that unless the particular game happens to be very easy to understand, toolkit games ask a lot more of the GM than other types of games do -- and for good reason. If you DO know the toolkit game, you can use it for a lot of possible games/campaigns.</p><p></p><p>I use SWADE a lot for these random weirdo ideas I have. SWADE is what I would call half of a toolkit. it isn't really "build your own game" like HERO or presumable Cortex (only going off what I have read), but you can curate options and use subsystems to get the game you are aiming for. But even that isn't as easy as finding a game that really embraces whatever nonsense you came up with.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9637365, member: 467"] I'm saying I could not use Cortex (or any toolkit system I am not familiar with to build a regular fantasy campaign. The difference is that a toolkit system asks you to pick and choose pieces and/or turn dials. that is a LOT harder in a system you have never used than simply reading a system and trying to grok it. For example, if I said I wanted to run a game about cowboys fighting aliens, you could tell me to use Cortex, or Deadlands. Deadlands does not have aliens, but it does have cowboys and weird stuff. You con't have to build anything in Deadlands, just curate the possible options a little. But to use Cortex, you would have to build that game. Again, I am not bagging on Cortex or toolkit games in general. I am just saying that unless the particular game happens to be very easy to understand, toolkit games ask a lot more of the GM than other types of games do -- and for good reason. If you DO know the toolkit game, you can use it for a lot of possible games/campaigns. I use SWADE a lot for these random weirdo ideas I have. SWADE is what I would call half of a toolkit. it isn't really "build your own game" like HERO or presumable Cortex (only going off what I have read), but you can curate options and use subsystems to get the game you are aiming for. But even that isn't as easy as finding a game that really embraces whatever nonsense you came up with. [/QUOTE]
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