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General Tabletop Discussion
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What system has your favorite Attributes/Stats setup?
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<blockquote data-quote="Wik" data-source="post: 5381681" data-attributes="member: 40177"><p>This is a great thread topic! </p><p></p><p>A few of my favourites:</p><p></p><p>1) Shadowrun, 4e. You get attributes and skills. Add them together, and that's how many dice you use to make a check. Tally up the 5s and 6s, and that's how many "hits" you get. If you get more hits than the target number, success. </p><p></p><p>2) d6 System. You get six attributes (varies by setting, but usually strength, agility, yadda yadda), which are flat die codes. All skills related to that attribute start at that die code. really simple, yet works great.</p><p></p><p>3) Earthdawn. Attributes influence many character stats, and add their step bonus to any skill or talent the character attempts. Early in the game, attributes are huge benefits (since they provide a step modifier of at least +4 and as high as +9 or so - and a maxed out skill at level 1 is only +3). As the game progresses, they become less important compared to the character's main skills (which can go as high as +12 or higher). In good FASA fashion, there is no "intelligence" attribute, which I've always loved.</p></blockquote><p></p>
[QUOTE="Wik, post: 5381681, member: 40177"] This is a great thread topic! A few of my favourites: 1) Shadowrun, 4e. You get attributes and skills. Add them together, and that's how many dice you use to make a check. Tally up the 5s and 6s, and that's how many "hits" you get. If you get more hits than the target number, success. 2) d6 System. You get six attributes (varies by setting, but usually strength, agility, yadda yadda), which are flat die codes. All skills related to that attribute start at that die code. really simple, yet works great. 3) Earthdawn. Attributes influence many character stats, and add their step bonus to any skill or talent the character attempts. Early in the game, attributes are huge benefits (since they provide a step modifier of at least +4 and as high as +9 or so - and a maxed out skill at level 1 is only +3). As the game progresses, they become less important compared to the character's main skills (which can go as high as +12 or higher). In good FASA fashion, there is no "intelligence" attribute, which I've always loved. [/QUOTE]
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What system has your favorite Attributes/Stats setup?
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