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General Tabletop Discussion
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What system has your favorite Attributes/Stats setup?
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<blockquote data-quote="grufflehead" data-source="post: 5382801" data-attributes="member: 35977"><p>All of these have been said already, but...</p><p></p><p>HERO, although stat heavy, covers pretty much everything.</p><p></p><p>Earthdawn, shows how you can have something that is superficially like D&D in terms of stats, but much, much better integrated into the system. Stats give you not only physical defense, but also spell defense and social defense, so none of this 'I'm going to give my PC a CHA 7 then all I have to do is stuff points into Diplomacy and everything will be fine crap' that's the largest of the bees currently attempting to escape from my bonnet. Dump stats at your peril!</p><p></p><p>Savage Worlds is another where all 5 stats are important. Want to hit things? Agility required. Warrior and want to be able to do big damage? Better put up your Strength then. But you'll need Vigour to shake off wounds too. And Spirit and Smarts help defend you against mental attacks even if you aren't a spellcaster. It's not part of the core, but I have to say Realms of Cthulhu's sanity mechanism may be the most elegant and well integrated rule I've seen in a product all year. Very easy to transplant if you want to add a horror component to almost any other style of game.</p><p></p><p>Other games I like the look of but haven't played include ORE (one roll really does do it all), a fairly obscure game called Fireborn where your 4 stats correspond to the 4 elements, but in play you can trade off one against another to achieve actions, but run the risk that the traded off stat will be the one you need to defend against something else, and Cortex where although it is skill + stat to achieve success, the skill and stat combo is not fixed, so you could roll STR + Acrobatics one time, then DEX then next. Allows for a bit of player creativity and flexibility.</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5382801, member: 35977"] All of these have been said already, but... HERO, although stat heavy, covers pretty much everything. Earthdawn, shows how you can have something that is superficially like D&D in terms of stats, but much, much better integrated into the system. Stats give you not only physical defense, but also spell defense and social defense, so none of this 'I'm going to give my PC a CHA 7 then all I have to do is stuff points into Diplomacy and everything will be fine crap' that's the largest of the bees currently attempting to escape from my bonnet. Dump stats at your peril! Savage Worlds is another where all 5 stats are important. Want to hit things? Agility required. Warrior and want to be able to do big damage? Better put up your Strength then. But you'll need Vigour to shake off wounds too. And Spirit and Smarts help defend you against mental attacks even if you aren't a spellcaster. It's not part of the core, but I have to say Realms of Cthulhu's sanity mechanism may be the most elegant and well integrated rule I've seen in a product all year. Very easy to transplant if you want to add a horror component to almost any other style of game. Other games I like the look of but haven't played include ORE (one roll really does do it all), a fairly obscure game called Fireborn where your 4 stats correspond to the 4 elements, but in play you can trade off one against another to achieve actions, but run the risk that the traded off stat will be the one you need to defend against something else, and Cortex where although it is skill + stat to achieve success, the skill and stat combo is not fixed, so you could roll STR + Acrobatics one time, then DEX then next. Allows for a bit of player creativity and flexibility. [/QUOTE]
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