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What system of magic do you use?
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<blockquote data-quote="Umbran" data-source="post: 5328074" data-attributes="member: 177"><p>I don't play just D&D - I've played lots of different systems over the years. </p><p></p><p>As a broad generalization, I use whatever magic system is native to the game I'm playing. I'm a "right tool for the job" sort of person. When I want to run a game, I decide what kind of feel I want the thing to have, and I pick a system to suit - and how magic operates is a major part of that. If the native magic system doesn't do pretty close to what I want, I just choose a different system.</p><p></p><p>So, maybe minor tweaks - when I run 3.x D&D, I tend to hand out slightly less money and magic than the rulebooks suggest, and spelllcasters are a little more rare than would be seen workign by the DMG demographics. But the system runs pretty much as-is.</p><p></p><p>When running 2e, I allowed Clerics to be spontaneous casters - in my games they spent most of their spells on healing, and needed the flexibility to have any fun with the rest of their spells. </p><p></p><p>And so on - mostly small tweaks, not major rewrites.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5328074, member: 177"] I don't play just D&D - I've played lots of different systems over the years. As a broad generalization, I use whatever magic system is native to the game I'm playing. I'm a "right tool for the job" sort of person. When I want to run a game, I decide what kind of feel I want the thing to have, and I pick a system to suit - and how magic operates is a major part of that. If the native magic system doesn't do pretty close to what I want, I just choose a different system. So, maybe minor tweaks - when I run 3.x D&D, I tend to hand out slightly less money and magic than the rulebooks suggest, and spelllcasters are a little more rare than would be seen workign by the DMG demographics. But the system runs pretty much as-is. When running 2e, I allowed Clerics to be spontaneous casters - in my games they spent most of their spells on healing, and needed the flexibility to have any fun with the rest of their spells. And so on - mostly small tweaks, not major rewrites. [/QUOTE]
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