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General Tabletop Discussion
*TTRPGs General
What system of magic do you use?
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<blockquote data-quote="karlindel" data-source="post: 5355533" data-attributes="member: 27103"><p>In 2e, I and most DMs I played with made clerics spontaneous casters or at least allowed them to spontaneously cast healing spells. </p><p></p><p>In 3e, I used the default magic system, occasionally with minor tweaks. I am not a fan of D&D style casting (often referred to as Vancian), but I also dislike conversions of the D&D spell system directly to a point-based system. I also was not a fan of psionics. I ran Arcana Unearthed/Evolved for a little while and enjoyed the way that system worked. </p><p></p><p>In 4e, I use the default magic system (i.e. players select powers and use rituals for most out of combat magical effects). My party has used rituals to good effect.</p><p></p><p>For non-D&D games, I tend to use the default system of whatever game I am running, occasionally with minor tweaks. Magic should be an integral part of a setting that has it, and if the magic system does not support the setting/story, then I would use a different system of magic (which also means using a different game system, as it requires more effort than it is worth to split a magic system from the rest of the game).</p></blockquote><p></p>
[QUOTE="karlindel, post: 5355533, member: 27103"] In 2e, I and most DMs I played with made clerics spontaneous casters or at least allowed them to spontaneously cast healing spells. In 3e, I used the default magic system, occasionally with minor tweaks. I am not a fan of D&D style casting (often referred to as Vancian), but I also dislike conversions of the D&D spell system directly to a point-based system. I also was not a fan of psionics. I ran Arcana Unearthed/Evolved for a little while and enjoyed the way that system worked. In 4e, I use the default magic system (i.e. players select powers and use rituals for most out of combat magical effects). My party has used rituals to good effect. For non-D&D games, I tend to use the default system of whatever game I am running, occasionally with minor tweaks. Magic should be an integral part of a setting that has it, and if the magic system does not support the setting/story, then I would use a different system of magic (which also means using a different game system, as it requires more effort than it is worth to split a magic system from the rest of the game). [/QUOTE]
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