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What system would you run Assassin's Creed in?
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<blockquote data-quote="Celebrim" data-source="post: 5626603" data-attributes="member: 4937"><p>Honestly? Something like 3e D&D or one of its variants - Pathfinder or Conan RPG for example. 4e D&D would work pretty well as well. The reason is that Assassin's creed is a very low lethality game where the PC is pretty much never in danger when faced with only a handful of opponents, and generally speaking doesn't take a lot of damage from falling off things either. 4e offers the very quick recovery period seen in the game. Both handle learning new manuevers and combat abilities well. Without a lot of magic, the game should be pretty easy to run.</p><p></p><p>FATE is a great system, but it seems to me pretty poorly suited to the combat centric model of the game. I'd use FATE for games with a heavy social RP or which were suited to a social as combat model. A game based on 'The Scarlett Pimpernell' would probably suggest FATE to me. Combat heavy games suggest D20 in some fashion.</p><p></p><p>BRP is another possibility that might work well.</p><p></p><p>Savage Worlds offers a light combat model and is good with large groups, but I'm not a big fan of the design. On the other hand, it seems like a system that rewards a skilled extemporaneous DM, so if you think you can handle the system well then I don't see a reason why not to go that route. And, Savage Worlds definately has Assassin's Creed 'whiff and ping' combat down.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5626603, member: 4937"] Honestly? Something like 3e D&D or one of its variants - Pathfinder or Conan RPG for example. 4e D&D would work pretty well as well. The reason is that Assassin's creed is a very low lethality game where the PC is pretty much never in danger when faced with only a handful of opponents, and generally speaking doesn't take a lot of damage from falling off things either. 4e offers the very quick recovery period seen in the game. Both handle learning new manuevers and combat abilities well. Without a lot of magic, the game should be pretty easy to run. FATE is a great system, but it seems to me pretty poorly suited to the combat centric model of the game. I'd use FATE for games with a heavy social RP or which were suited to a social as combat model. A game based on 'The Scarlett Pimpernell' would probably suggest FATE to me. Combat heavy games suggest D20 in some fashion. BRP is another possibility that might work well. Savage Worlds offers a light combat model and is good with large groups, but I'm not a big fan of the design. On the other hand, it seems like a system that rewards a skilled extemporaneous DM, so if you think you can handle the system well then I don't see a reason why not to go that route. And, Savage Worlds definately has Assassin's Creed 'whiff and ping' combat down. [/QUOTE]
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What system would you run Assassin's Creed in?
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