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What system would you use for gritty fantasy?
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<blockquote data-quote="Celebrim" data-source="post: 7122019" data-attributes="member: 4937"><p>Does Call of Cthulhu count as fantasy? That's plenty gritty.</p><p></p><p>I'm afraid I don't understand the question.</p><p></p><p>Since it is a shortish campaign, the answer is probably, "The system you'd need to do the least work in, which is probably the same as the system you are most comfortable in."</p><p></p><p>I don't know that there is a wrong answer here. "Gritty" is also poorly defined. Most systems are "gritty" if gritty means 'low levels of power and a significant risk of death and failure' for the assumption that the PC's have not yet obtained significant power, which is a common starting assumption of most systems. Several OSR publications have leveraged 1e AD&D as a grim and gritty horror game with reasonable success (and any failure has nothing to do with system limitations). Or if by 'gritty' you mean, "filled with unpleasant themes and events presented in an uncensored and frank fashion", this is also something you can achieve in any system just by changing the drapes.</p><p></p><p>Even something like Mutants & Mastermind could be used to do 'gritty fantasy', provided you approached the system with a certain mindset and set the campaign at CL5 or CL7. For a GM highly experienced in M&M, that would probably be really easy to do and even natural, even to the point of being able to largely improvise such a game.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7122019, member: 4937"] Does Call of Cthulhu count as fantasy? That's plenty gritty. I'm afraid I don't understand the question. Since it is a shortish campaign, the answer is probably, "The system you'd need to do the least work in, which is probably the same as the system you are most comfortable in." I don't know that there is a wrong answer here. "Gritty" is also poorly defined. Most systems are "gritty" if gritty means 'low levels of power and a significant risk of death and failure' for the assumption that the PC's have not yet obtained significant power, which is a common starting assumption of most systems. Several OSR publications have leveraged 1e AD&D as a grim and gritty horror game with reasonable success (and any failure has nothing to do with system limitations). Or if by 'gritty' you mean, "filled with unpleasant themes and events presented in an uncensored and frank fashion", this is also something you can achieve in any system just by changing the drapes. Even something like Mutants & Mastermind could be used to do 'gritty fantasy', provided you approached the system with a certain mindset and set the campaign at CL5 or CL7. For a GM highly experienced in M&M, that would probably be really easy to do and even natural, even to the point of being able to largely improvise such a game. [/QUOTE]
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