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<blockquote data-quote="Sen Udo-Mal" data-source="post: 4923153" data-attributes="member: 1750"><p>Much to the annoyance of my wife, I am in 3 weekly games. Now the Tuesday and Thursday night games are only 3 hours, but still she hates it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I am running a <strong>Savage World EX</strong> Swashbuckler/Pirate game called <em>Tales in the Ten Thousand Isles</em>. It has standard fantasy races (Elves, Dwarves, Orcs, Halfling, etc), magic and gunpowder weapons. The characters have an old battered sailing ship, a small crew and have been catch up in the plot of the local Lord Governor to become a Lich and gain greater power over the islands. The game will be wrapping up in 5-10 more sessions after they are all Legendary and destroy the Lord-Governor. The initiative has been talked about already.</p><p></p><p>When we are done I am thinking about running a <strong>Shadowrun 4th</strong> and all the players seem pretty interested in it. Intitiative is you have an Initiative ranting, this is how many d6's you roll. Each 'hit' you get adds to your base Initiative (so if you have an Initiative rating of 6 you roll 6d6, and if you get three 5's and 6's your initiative for that round is a 9). There are also initiative pass that get you extra actions in a round.</p><p></p><p>I am playing in a <strong>Dark Heresy</strong> game where I am the Tech Priest. We all started as really low-end nobodies, but we are now in our 7th rank and are pretty powerful and travelling around with our Inquisitor investigating the Tyrant Star stuff. Unfortunately he was recently assassinated and we have to clear our names by finding the cultist responsible before the rest of the Inquisition finds out about this. The group responsible seems to have access to some kind of teleporter and the ability to summon a powerful daemon(s) as the Inquisitor was ripped apart in less than a minute. Personally I have NO idea how we are going to survive the final confrontation with something that can kill a powerful inquisitor in power armor BUT hey <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Initiative in DH is roll 1d10 + your Agility 'base'; the first number in your Agility score (so if you have an agility of 36, you add +3 to the die d10). There are lots of things that can add to this number though..</p><p></p><p> The last game I am in just started a couple of weeks ago and is a <strong>D&D 4th</strong> game called ‘<em>Under the Broken Moon</em>’ based somewhat on the Thundaar the Barbarian. You can see the wiki <a href="http://sites.google.com/site/thundarrbrokenmoon/" target="_blank">here</a>. I am playing a Human Wizard in a setting where most (all?) wizards are evil and the badguys. My character is of course good and ‘pretends’ to be different things so that people don’t know what I am… so far pretty funny. We started as slaves on a flying ship that has just crashed onto the roof of an old skyscraper that is now ruled by some spider-themed goblins.</p></blockquote><p></p>
[QUOTE="Sen Udo-Mal, post: 4923153, member: 1750"] Much to the annoyance of my wife, I am in 3 weekly games. Now the Tuesday and Thursday night games are only 3 hours, but still she hates it ;) I am running a [b]Savage World EX[/b] Swashbuckler/Pirate game called [i]Tales in the Ten Thousand Isles[/i]. It has standard fantasy races (Elves, Dwarves, Orcs, Halfling, etc), magic and gunpowder weapons. The characters have an old battered sailing ship, a small crew and have been catch up in the plot of the local Lord Governor to become a Lich and gain greater power over the islands. The game will be wrapping up in 5-10 more sessions after they are all Legendary and destroy the Lord-Governor. The initiative has been talked about already. When we are done I am thinking about running a [b]Shadowrun 4th[/b] and all the players seem pretty interested in it. Intitiative is you have an Initiative ranting, this is how many d6's you roll. Each 'hit' you get adds to your base Initiative (so if you have an Initiative rating of 6 you roll 6d6, and if you get three 5's and 6's your initiative for that round is a 9). There are also initiative pass that get you extra actions in a round. I am playing in a [b]Dark Heresy[/b] game where I am the Tech Priest. We all started as really low-end nobodies, but we are now in our 7th rank and are pretty powerful and travelling around with our Inquisitor investigating the Tyrant Star stuff. Unfortunately he was recently assassinated and we have to clear our names by finding the cultist responsible before the rest of the Inquisition finds out about this. The group responsible seems to have access to some kind of teleporter and the ability to summon a powerful daemon(s) as the Inquisitor was ripped apart in less than a minute. Personally I have NO idea how we are going to survive the final confrontation with something that can kill a powerful inquisitor in power armor BUT hey ;) Initiative in DH is roll 1d10 + your Agility 'base'; the first number in your Agility score (so if you have an agility of 36, you add +3 to the die d10). There are lots of things that can add to this number though.. The last game I am in just started a couple of weeks ago and is a [b]D&D 4th[/b] game called ‘[i]Under the Broken Moon[/i]’ based somewhat on the Thundaar the Barbarian. You can see the wiki [url=http://sites.google.com/site/thundarrbrokenmoon/]here[/url]. I am playing a Human Wizard in a setting where most (all?) wizards are evil and the badguys. My character is of course good and ‘pretends’ to be different things so that people don’t know what I am… so far pretty funny. We started as slaves on a flying ship that has just crashed onto the roof of an old skyscraper that is now ruled by some spider-themed goblins. [/QUOTE]
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