Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What table rules do you have? The Social Contract
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9230085" data-attributes="member: 29398"><p>I'm fully on board with about 3/4 of the OP's rules so I won't rehash them all here.</p><p></p><p>Differences:</p><p></p><p>--- you're encouraged to have multiple characters ready to go, and can play two at once if you like. You can cycle them in and out between adventures as you like, provided the in-game situation doesn't prevent such (e.g. if your nearest out-of-play character was recently seen 1000 miles away - or on a different plane! - then you're stuck with what you've got for now). Characters not in play usually don't gain xp.</p><p></p><p>--- In-charcter PvP is allowed but arguments etc. have to stay in character. Throw down on each other all you want, I don't care - but if it comes out of character, the hammer comes down.</p><p></p><p>--- the available classes and species listed in the roll-up guide are all you get to choose or roll from. No outside material.</p><p></p><p>--- cursing is allowed (and, at times, expected!). We're adults.</p><p></p><p>--- if you think I've made a rules mistake, call me on it <strong>right now</strong> and we'll sort it. Retcons do not happen once play has moved on, and rulings set binding precedent for the rest of the campaign; which makes it vital that I/we get it right the first time.</p><p></p><p>And a few not mentioned in the OP, some quite specific to my games:</p><p></p><p>--- leave your books at home. They won't be of any use to you as our system is just about completely homebrew.</p><p></p><p>--- you roll for your stats and hit points. No point buy, no array. If your rolled stats are awful (unlikely as our system is generous) there's a set threshold below which you can reroll from scratch. If you like you can also roll for class and species, tables are provided.</p><p></p><p>--- bring a device that can access the internet; you'll need it for rules and spell look-up, setting lore, and so forth as all of that is online.</p><p></p><p>--- if your character doesn't know something, you don't know it either. No metagaming.</p><p></p><p>--- play your own character and let other people play theirs.</p><p></p><p>--- we sail if half+1 of the players are there; if you're not there <em>your character remains in play</em> and will be run by either another player or by committee, in keeping with the character's established personality, traits, etc.</p><p></p><p>--- character sheets stay with the DM between sessions, to facilitate the previous point.</p><p></p><p>--- if you can't make it to a session, let the DM know in advance. Telling someone else isn't good enough as there's no guarantee the message will get passed on.</p><p></p><p>--- experience points are a character reward, not a player reward. Your character earns the same xp it would have whether you-as-player are present or not. No xp given for out-of-game things such as writing deep backstories or bringing an extra case of beer to the game.</p><p></p><p>--- treasury division, while provisionally up to the players to sort out, will ideally be fair and equitable (stolen items etc. are a different issue). The DM will call out potentially unfair division ideas if-when they are suggested, and if the players still want to go that route then so be it - my conscience is clear. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>--- in case of dispute, the DM's word is final.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9230085, member: 29398"] I'm fully on board with about 3/4 of the OP's rules so I won't rehash them all here. Differences: --- you're encouraged to have multiple characters ready to go, and can play two at once if you like. You can cycle them in and out between adventures as you like, provided the in-game situation doesn't prevent such (e.g. if your nearest out-of-play character was recently seen 1000 miles away - or on a different plane! - then you're stuck with what you've got for now). Characters not in play usually don't gain xp. --- In-charcter PvP is allowed but arguments etc. have to stay in character. Throw down on each other all you want, I don't care - but if it comes out of character, the hammer comes down. --- the available classes and species listed in the roll-up guide are all you get to choose or roll from. No outside material. --- cursing is allowed (and, at times, expected!). We're adults. --- if you think I've made a rules mistake, call me on it [B]right now[/B] and we'll sort it. Retcons do not happen once play has moved on, and rulings set binding precedent for the rest of the campaign; which makes it vital that I/we get it right the first time. And a few not mentioned in the OP, some quite specific to my games: --- leave your books at home. They won't be of any use to you as our system is just about completely homebrew. --- you roll for your stats and hit points. No point buy, no array. If your rolled stats are awful (unlikely as our system is generous) there's a set threshold below which you can reroll from scratch. If you like you can also roll for class and species, tables are provided. --- bring a device that can access the internet; you'll need it for rules and spell look-up, setting lore, and so forth as all of that is online. --- if your character doesn't know something, you don't know it either. No metagaming. --- play your own character and let other people play theirs. --- we sail if half+1 of the players are there; if you're not there [I]your character remains in play[/I] and will be run by either another player or by committee, in keeping with the character's established personality, traits, etc. --- character sheets stay with the DM between sessions, to facilitate the previous point. --- if you can't make it to a session, let the DM know in advance. Telling someone else isn't good enough as there's no guarantee the message will get passed on. --- experience points are a character reward, not a player reward. Your character earns the same xp it would have whether you-as-player are present or not. No xp given for out-of-game things such as writing deep backstories or bringing an extra case of beer to the game. --- treasury division, while provisionally up to the players to sort out, will ideally be fair and equitable (stolen items etc. are a different issue). The DM will call out potentially unfair division ideas if-when they are suggested, and if the players still want to go that route then so be it - my conscience is clear. :) --- in case of dispute, the DM's word is final. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What table rules do you have? The Social Contract
Top