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What table rules do you have? The Social Contract
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<blockquote data-quote="Clint_L" data-source="post: 9231246" data-attributes="member: 7035894"><p>Let's see:</p><p></p><p>1. Consent first! You don't get to put other players in a position that makes them uncomfortable IRL.</p><p></p><p>2. No meta-gaming. </p><p></p><p>3. No telling other players how to play their character.</p><p></p><p>4. Take the game seriously. This doesn't mean that we have to be stone-faced and serious, it means that we all have to be engaged in the game and with each other. No wasting other people's time. No undermining the story.</p><p></p><p>5. If I've made a mistake, point it out. We'll have a quick discussion, I'll make a ruling, and we'll move on. If you want to discuss it more <em>after</em> the session, cool.</p><p></p><p>6. Check if you want to use an optional rule or a playtest.</p><p></p><p>7. BYOB (though I usually have extra and will offer, showing up expecting it is uncool, IMO).</p><p></p><p>I feel like mostly it comes down to "treat each other kindly and don't meta-game." Also, we run a pretty loose table in which I encourage players to contribute non-vital story elements as they improv and go with the story flow.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9231246, member: 7035894"] Let's see: 1. Consent first! You don't get to put other players in a position that makes them uncomfortable IRL. 2. No meta-gaming. 3. No telling other players how to play their character. 4. Take the game seriously. This doesn't mean that we have to be stone-faced and serious, it means that we all have to be engaged in the game and with each other. No wasting other people's time. No undermining the story. 5. If I've made a mistake, point it out. We'll have a quick discussion, I'll make a ruling, and we'll move on. If you want to discuss it more [I]after[/I] the session, cool. 6. Check if you want to use an optional rule or a playtest. 7. BYOB (though I usually have extra and will offer, showing up expecting it is uncool, IMO). I feel like mostly it comes down to "treat each other kindly and don't meta-game." Also, we run a pretty loose table in which I encourage players to contribute non-vital story elements as they improv and go with the story flow. [/QUOTE]
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