Blood of the High Fey Template:
The magical nature of the High Fey allows them to crossbreed with virtually any humanoid creature. This occasionally occurs after a mortal has been enticed or charmed into the Faerie Realms, where he or she lives in timeless pleasure until the whim of the Fey determines it is time for the outsider to go back to Terra, though most often it is simply a High Fey bedding with a Middle or Low Fey. Most half-fey children are born in the Faerie Realm to dryads, nymphs, or other feminine spirits, but sometimes women emerge from Gaia pregnant with half-Satyr children, or a nymph might remain on Terra long enough to bear the child of a handsome human lover.
Feyblood children always appear more exotic and magical than their mortal counterparts, occasionally more fragile, but charged with the enchanting power of their fey blood. Even people with a Fey ancestor retain the same otherworldly appearance. Their appearance usually betrays their nature—flawless skin for nymph blood, shaggy legs and subtle horns for the son of a satyr, leaves constantly stuck in the hair of the daughter of a dryad, and almost always very vivid, piercing eyes.
Creating a Blood of the High Fey character:
“Blood of the High Fey” is a template that can be added to any Humanoid or Monstrous Humanoid (referred to hereafter as the “base creature”). The creature type changes to “Fey.” It uses all the base creature’s statistics and special abilities except as noted here.
Special Attacks: A High Feyblood character retains all the special attacks of the base creature and also gains the following.
Fey Influence (Sp): To reflect the various heritages of High Feyblood characters, choose two of the following spells. The High Feyblood can use his or her powers in an appropriate form to use either spell once per day as a spell-like ability. Possible spells: cause fear, change self, charm person, ghost sound, sleep, speak with animals, or speak with plants. Others may be added at the GM’s approval. This spell-like ability functions as though cast by a sorcerer of the character’s level, or of 10th level, whichever is lower.
Special Qualities: A Feyblood character retains all the special qualities of the base creature and also gains the following.
Feysight: If the character is descended from a Seelie Fey, she gains Low-light vision. If she has Unseelie blood, she has Darkvision, but also suffers Light Blindness. Abrupt exposure to bright light, such as sunlight or the Daylight spell, blinds the High Feyblood for 1 round. In addition, she suffers a –1 penalty to all attack rolls, saves, and checks while operating in bright light.
Damage Reduction: The Feyblood has DR 5/cold iron or wood. The true High Fey can only be readily harmed by items native to the land of the Fey. Magic affects them normally, but any manner of heat-forged weapon is part of humanity’s world, and thus not sympathetically aligned with the Fey. Cold iron weapons, however, are forged without being fired, simply beaten into shape with pure strength or melded with magic. Cold iron and wood can harm High Feybloods normally.
Vulnerability to Iron: A Feyblood character takes 1 extra point of damage whenever she takes damage from a cold iron weapon.
Abilities: Increase from the base creature as follows: Str -2, Dex +2, Con +0, Int +0, Wis +0, Cha +4.
Skills: As the base creature, plus a +2 racial bonus to Animal Empathy, Hide, and Move Silently checks. The High Feyblood also automatically can speak Sylvan.
Challenge Rating: Up to 3 HD, same as the base creature. 4 HD or more, base creature's CR +1.
Equivalent Character Level: Same as the base creature +2.